Hello Player Episode 07 | Falling Into Accessibility

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Published on ● Video Link: https://www.youtube.com/watch?v=pWn_-UpUa1E



HyperDot
Game:
HyperDot (2020)
Category:
Show
Duration: 49:47
44 views
0


In this episode, Evva and Charles are joined by two guests, Holly Harrison, marketing manager at GLITCH, and accessibility specialist Cherry Rae Thompson. In it, the four tell the story of how HyperDot stumbled down the accessibility rabbit hole.

[02:01] Cherry’s First Impressions
[04:23] Charles’ First Encounters with Accessibility
[09:26] Adding Controllers Compatibility Just for Fun
[11:59] The Adaptive Controller and HyperDot at E3
[14:13] Cherry Helps Out GLITCH
[17:30] Cherry Assesses HyperDot
[18:44] Usability Is Accessibility
[22:03] Forming HyperDot's #A11y Campaign
[28:51] Dark or Light Background?
[32:00] The Final Findings from the Accessibility Research
[37:04] Balancing Development Priorities
[38:24] What HyperDot and Jedi: Fallen Order Have in Common
[41:46] Helping People Feel Heard and Seen
[44:30] All the Warm Feels

You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.

Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).

Listen on Google Podcasts: http://bit.ly/helloplayer_google
Listen on Apple Podcasts: http://bit.ly/helloplayer_itunes
Listen on Spotify: http://bit.ly/helloplayer_spotify

#HyperDot is out on Xbox, Windows, PC, Mac, and Linux.
Buy on Steam: http://bit.ly/2NjDRfN
Buy on Itch: http://bit.ly/39Nm6z2
Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR







Tags:
accessibility
disability
user research
game design
indie games
video games
game developent
gaming
xbox adaptive controller



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HyperDot Statistics For Future of Play

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