I probably should've waited a bit before posting this, but I wanted to show off the main gimmick before I inevitably slip back into being busy again.
This is one of the new levels in Ultimate Edition that I conceptualized back in 2006, and this was by far the coolest one. Right now it's all placeholder assets, but the final version will be an astral themed take on DKC2's Castle Crush, with a bunch of gimmicks and enemies designed to get in your way while trying not to become a pancake!
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