Super Mario Bros. | 1985 | The Game That Needs No Introduction! | Nintendo NES / Famicom
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming, drawing from their experiences working on Devil World and the side-scrollers Excitebike and Kung Fu to advance their previous work on platforming "athletic games" such as Donkey Kong and Mario Bros. The design of the first level, World 1-1, serves as a tutorial for platform gameplay. Super Mario Bros. is frequently cited as one of the greatest video games of all time, and is particularly admired for its precise controls. It has been rereleased on most Nintendo systems, and is one of the bestselling games of all time, with more than 58 million copies sold worldwide.
GAME RECORDING INFO:
The game was scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (screen ratio, not the internal resolution). I also use a shader that simulates a CRT Monitor with a S-Video filter signal, and over it i created a a 3d image of a game room with a TV from the 80s, to create a nostalgic atmosphere.
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