Super Mario bros.2 Versions/Ports Comparison|FEAT. SATELLAVIEW USA POWER CHALLENGE|HD|60FPS
This is a comparison video of SMB 2 and it's ports including the original Japanese game Yume Kōjō: Doki Doki Panic from which it was remade, and the rare Satellaview version as well, I have added the music 😎
Emulated ports have have been excluded. Please read the Time Stamps for detailed information about each version. Please leave a THUMBS UP if you enjoy the video and subscribe to my channel for more videos coming in the future.
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Time Stamps
00:00 Famicom disk system-Yume Kōjō: Doki Doki Panic-1987
Yume Kōjō: Doki Doki Panic (JP) (translated as Dream Factory: Heart-Pounding Panic and usually referred to as Doki Doki Panic) is a Japan-only video game developed by Nintendo in cooperation with Fuji Television (who also made All Night Nippon Super Mario Bros.) for the Family Computer Disk System to promote its event called Yume Kōjō '87 (translates to Dream Factory '87).
03:58 NES/Famicom-1988
Nintendo of America found the Japanese version of Super Mario Bros. 2 (later released internationally as Super Mario Bros.: The Lost Levels) to be too difficult and similar to its predecessor, Yume Kōjō: Doki Doki Panic was modified to become Super Mario Bros. 2 for release outside of Japan.
07:42 PlayChoice-10 Arcade-1988
PlayChoice-10 is an arcade machine that can consist of as many as 10 different games previously available only on the Nintendo Entertainment System (NES) home console. Each machine had a different mix of games in it. Instead of a player getting to play one game until it was finished, the player got a fixed time limit to play as many PlayChoice games as they wanted to.
10:53 SNES/Super Famicom-1993
In 1993, Nintendo released an enhanced Super Nintendo Entertainment System compilation titled Super Mario All-Stars. It includes the Super Mario Bros. games released for the Famicom/NES. The version of Super Mario Bros. 2 included in the compilation has modernized graphics and sound to match the Super NES's 16-bit capabilities, as well as minor alterations in some collision mechanics.
13:40 SATELLAVIEW SYSTEM-1996
In March–April 1996, Nintendo's partnership with the St.GIGA satellite radio station released an ura or gaiden version of the game for the Satellaview system, titled BS Super Mario USA Power Challenge (BSスーパーマリオUSA パワーチャレンジ, Bī Essu Sūpā Mario USA Pawā Charenji). Like all Satellaview titles, it was released episodically in a number of weekly volumes, only in Japan, and only in this format. It features 16-bit audiovisual enhancements to the 8-bit original in the fashion of Super Mario All-Stars, plus "SoundLink" narration (radio drama-style streaming voice data intended to guide players through the game and give helpful hints and advice) and broadcast CD-quality music. Due to the nature of SoundLink broadcasts, these games were only broadcast to players between 6:00 PM and 7:00 PM on broadcast dates, at which times players could download the game from the Events Plaza on the BS-X application cartridge.
15:56 Game Boy Advance-2001
On March 21, 2001, Super Mario Bros. 2 received another release, based on the All-Stars remake, as part of Super Mario Advance, which also contains a remake of Mario Bros. Super Mario Advance was developed by Nintendo Research & Development 2, and was a launch title for the Game Boy Advance. The Super Mario Advance version of Super Mario Bros. 2 includes several new features such the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the Yoshi Challenge, in which players may revisit stages to search for Yoshi Eggs; and a new point-scoring system, similar to that used in the aforementioned BS Super Mario USA Power Challenge.
21:04 SMB 2 Montage
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