Super Mario World Changes from SNES to GBA part 1
The two versions are:
SNES/VC and GBA versions.
Starting up the game: Power on
GBA: You have a intro (you can skip) also it lacks 2 player on SMW game.
The intro text doesn't allow you to move at all, the text is altered a bit.
30 coin= 1up block
SNES/VC: failure just has a single coin
GBA :failure has a mini buzzer this time + single coin.
600 coin mini game
SNES/VC: There isn't a special coin that shows the remaining coins in the area.
GBA: There is a special coin in this version and completing the game will give you a 3up and 6up for the 600 coins.
Amazing flying hammer bro:
SNES/VC: Quiet
GBA: Added a sound effect this time.
Balloon Mario
SNES/VC: No tempo change for the music and no warning for Balloon Mario to end.
GBA: A tempo change for the music and a warning noise for Balloon Mario to end.
Non-Green Yoshi 10 berry effect:
SNES/VC: Blue/Yellow/Red gives out mushrooms, nothing else.
GBA: Blue Feather, Yellow Star. Red Fireflower
100 star bonus game no 1ups:
SNES/VC: Mario gives out the peace sign.
GBA: Mario realises what it feels like to lose.
100 star bonus game with 1ups
SNES/VC: The icons flashes.
GBA: They don't flash but they use lines instead, plus mushroom has a sound effect this time.
Non Green yoshi egg from ? Block
SNES/VC: Not possible
GBA: Cape = mostly Blue, Small = mostly Yellow, Fire=Mostly red. Doesn't work 100% of the time.
Non-Green Yoshi 10 berry effect:
SNES/VC: Blue/Yellow/Red gives out mushrooms, nothing else.
GBA: Blue= Feather, Yellow = Star. Red= Fireflower
100 star bonus game no 1ups:
SNES/VC: Mario gives out the peace sign.
GBA: Mario realises why winning is important.
100 star bonus game with 1ups
SNES/VC: The icons flashes.
GBA: They don't flash but they use lines instead, plus mushroom has a sound effect this time.
Non Green yoshi egg from ? Block
SNES/VC: Not possible
GBA: Cape = mostly Blue, Small = mostly Yellow, Fire=Mostly red. Doesn't work 100% of the time.
Castle 3 mid way power up
SNES/VC: Contains a mushroom (clip taken from TAS)
GBA: Contains a feather now.
Castle 4 net area
SNES/VC: No Midway gate, no Yoshi coin and no power up at the end of the clip.
GBA: Added a Midway gate, a Yoshi coin and a power up at the end of the clip.
Castle 6 Start:
SNES/VC: Only 1 spiky pillar.
GBA: They added another spiky pillar.
Castle 6 before mid gate:
SNES/VC: 3 spiky pillars.
GBA: They added another spiky pillar to block a Yoshi coin.
Castle 6 End:
SNES/VC A vertical wall doesn't have a gap on a side.
GBA: The wall does have the gap now which was for a Yoshi Coin.
Chargin Chuck defeated by Fireballs:
SNES/VC: Awards you with 1000 points.
GBA: Added a hit by fireball sound, awards you with 4000 points + 2x 200 points coins.
Chargin Chuck defeated by stomp:
SNES/VC: 800 Points
GBA: 2000 Points.
Green berry/apple:
SNES/VC: indicated by a sound effect.
GBA: a mini message says +20s
Fall Theme Pokey:
SNES/VC: Normal pokey.
GBA: Has been changed, (off screen).
Fall Theme Goomba:
SNES/VC: Normal Goomba.
GBA: Covered in yellow and wears sunglasses
Finishing the last level of Special World/How to unlock Fall/Autumn scenery.
SNES/VC: Enter the top left star, to alter the season.
GBA: Enter the top left start to add "FAMICOM" logo for future Special visits, adds High score feature on 8 special worlds levels.
To get Fall/Autumn scenery you need to get all 96 exits.
Life system:
SNES/VC. Cape/Fire/Super Small Death
GBA: Cape/Fire Super Small Death.
Net Gate opening:
SNES/VC: Sounds similar to a cape flight disable.
GBA: A different sound effect has been added
Map scanning:
SNES/VC: No sound effect.
GBA: Added a Sound effect.
Roulette Block:
SNES/VC: No sound effect.
GBA: Added a sound effect.
Sliding/skidding:
SNES/VC: No sound effect.
GBA: Added a sound effect from Super Mario Advance 1
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