Super Mario World The Lost Adventure Episode I Remastered (Smw Hack) - Part 4

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Duration: 29:21
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Part 4: Losing my Way

Forest levels this time around, and it doesn't have branches like the OG SMW, this one is more linear aside for one secret exit

-Whispering Woods: Foresttheme and with Kirby Music. That's pretty much all i can say about this level, it's your usuar forest level. The highlight may be the rotating platforms near the end of the stage, yeah
-Aquatic Cave: Right of the bat, the graphics yet again aren't my cup of tea, and i guess this stage is either new or replacing another one based on the Dire Dire Docks theme. Anywyay this stage has an obvious secret exit but can be tricky the first time
-Hydrocity: Sonic stage, and i guess this also is new. The level design is good, maybe the underwater section needs a bit of work but it's not a big deal. Second half is kinda good but you only need to hold right most of the time, but the water walking gimmick is a cool idea
-Blue Switch Dome: Your usual switch palace
-Fall Forest Zone: Also a new stage i believe. This one has cluster sprites and a sampled port of "Forest Maze" from Super Mario RPG. Stage is good, nothing substantially bad or minor to say about it
-Forested Forest:This castle is another of these levels with a strange aura i like, it may be the crappy green palette and the structure of the level but i can't help but find it charming. Oh yeah i like the music too and i think the boss is a new addition to the game but nor sure
-Sacred Grove: This stage, i love this stage. It may be the theme of the stage, the music, it has something i like, and yeah i like the "Old Ruins" setting like those Temples in DKC or 1001 spikes just to give some examples. This stage doesn't bring anything new to the table but it's good enough for me
-Wood Factory: Stage inspired in Mega Man 2. Just like the other "Retro" stages, it's nice to see retro shit every now and then. This stage also felt short
-House of No Return: This is a peculiar stage. It's empty for the first half, i even thought it had missing sprites but no, it's part of the design. So you basically travel through the stage for a P-Switch in an empty house just to grab it and return from where you come but now with enemies, cool idea if you ask me. I also like how this stage has the Forest Background.
-Dark Forest: Another possible revamped stage. This stage is for the most part pretty basic until you need a p-switch and encounter a chase section you can cheese.
-Mud and Water Keep: This is a lenghty stage, and it has no BG for some reason. This stage also has the "I'm old" aura around it, pretty good

And with that we move on to the next world which is very, VERY LONG

Chapters:
00:00 Start
00:08 Whispering Woods
02:05 Aquatic Cave (Secret Exit)
03:01 Hydrocity
06:27 Blue Switch Dome
07:29 Aquatic Cave (Normal Exit)
09:29 Fall Forest Zone
12:06 Forested Forest
14:04 Sacred Grove
16:41 Wood Factory
18:09 House of no Return
20:55 Dark Forest
24:50 Mud and Water Keep







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