Super Metroid Glitch Demos, part 6 of 7

Super Metroid Glitch Demos, part 6 of 7

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Published on ● Video Link: https://www.youtube.com/watch?v=LPdlIVQf-ek



Super Metroid
Game:
Duration: 1:43:42
221 views
4


This is part of an organized/structured documentation attempt of the content of Super Metroid experimentation & test movie files from Sniq ( https://www.youtube.com/channel/UC-K8Soo2yIEFt5relWk55ug ) and me (Aran;Jaeger), and a few movie files from Taco ( https://www.youtube.com/channel/UCfBptkCIfNdI9ake0Md7jPA ). ZIP files for the corresponding movie files shown off in the video:

https://cdn.discordapp.com/attachments/457329585672159235/711623479455252650/Super_Metroid_Demo_Files_part_4.zip
https://cdn.discordapp.com/attachments/457329585672159235/711623507837976646/Super_Metroid_Demo_Files_part_5.zip
https://cdn.discordapp.com/attachments/457329585672159235/711623518709874738/Super_Metroid_Demo_Files_part_6.zip

I think among these movie files, most of them correspond to the version 1.51rr (rr means rerecording) of SNES9X (Sniq almost exclusively used this version for his movie files, and both of us used the version) and the rest to the version 1.53 (detectable by the movie frame count not visible and it not being a 1.43 movie file) of SNES9X (which only I used). There should be no 1.43 movie files among these. Most of these movie files are for the NTSC version of Super Metroid and others for the PAL version. Generally, movie files with ''quickmet'' in their name are by me (from using SMILE's quickmet function). In total, the video shows off 150 further movie files. Since the purpose of some movie files may not be clear, their names may give orientation on their purpose. Beneath is a list of the individual movie file names and associated timestamps (because it'd not fit into the description). Input display and movie lengths (for most movie files) are provided as on-screen information aswell. Note that for a few movie files one may be required to quickmet into the right starting room for a given movie file (since doing so will change the checksum to not coincide with the original checksum, which can rarely lead to desynchronizations, especially in terms of lag differences and when doors are entered) to prevent them from desynchronizing; and in very few cases one will have to set up changes to a room in SMILE before quickmetting into the room and playing a movie file, so that it doesn't desynchronize.

Aran;Jaeger







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Super Metroid



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