Super Metroid Subversion (v1.2) part 11: With all this hunting, the bounty better be worth it
SPOILER WARNING: If you're planning to play this romhack, and don't want the existence of certain things spoiled, turn back now. (If you're looking to get a sense for new players, start at part 1: https://www.youtube.com/watch?v=jtKtKF-tl6w)
The galaxybrain of Second Quest continues.
After several false starts, this segment takes me in a direction I felt VERY unsure about, to the point where I save-stated inside a save room rather than actually saving because I was worried I might permanently softlock my file otherwise. I actually did this in two separate instances; neither one turned out to be a softlock (and I didn't end up needing to rely on the save in either instance).
By far the most entertaining detail here is how the sky temple progression is turned entirely on its head. It seems as if roughly the same can be said of the geothermal energy plant; I'll find out for sure next time, as I plan to revisit it now that I've gotten some extremely important progression.
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