Control part 9: A bit of light reading (PC / Ultimate Edition)
Last weekend I left off having just scratched the surface of the Investigations Sector. We had plants to revive, darkness to eliminate, mold to clean out, and one tall, dark, and obnoxious creature to repeatedly flush out. Given the role of light and shadow in this sector, a couple of the run-ins with the main adversary are easily the spookiest and most unnerving parts of the entire game.
The final confrontation was a tad annoying, as your opponent can seemingly warp right on top of you whenever it wants, giving you very little reaction time before you're royally screwed, which resulted in a couple of failures that were hard to avoid. Given the enormous room the fight takes place in, I ended up resorting to using the DLC's new service weapon mode (which is otherwise easily dismissed as rarely useful), along with a weapon mod I had eyeballed several times but never made use of before.
Each side of the sector has its own additional side mission that opens up once you advance the main objective, and one of these missions had some of the most interesting voice acting in the game.
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