Super Smash Bros. Brawl - Samus

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Super Smash Bros. Brawl features a new 'Adventure' mode titled "The Subspace Emissary" (SSE). This mode features unique character storylines and numerous side-scrolling levels and bosses to fight, as well as cut scenes explaining the plot. SSE introduces a group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. SSE boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed, ball-like creature which can replicate itself if left alone; and the Primid, enemies that fight with a variety of weapons. Though the game is primarily played as a single-player mode, cooperative multiplayer is available. This mode features a mechanism which strengthens the selected character's abilities. They are in the form of collectible stickers that can be applied to the base of the player's character trophies.

Unlike other game modes, SSE has a team system for the characters, with a limited choice of characters at the beginning of the mode. Others join the team as the game progresses, while some characters may leave the team temporarily. Most characters start off with their own teams, but the teams merge occasionally until they become a unified team by the end of the game. In cooperative multi-player, once one player loses a life, an ally can take his or her place until the number of lives run out. If there are no lives left and player one is defeated, the game is interrupted, with the choice of starting again from the previous "door" the player passed through or quitting.

During the development of Super Smash Bros. Brawl, the game's director Masahiro Sakurai said that this mode would be more "fleshed out" than the single-player modes in previous Smash Bros. titles. Shigeru Miyamoto has explained that Sakurai always wanted to have a deep single-player game, but he wanted Sakurai to focus more on the multiplayer aspects in the previous titles since there were already many single-player games of this kind. Both were possible with the development time allotted for Brawl. Sakurai selected Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series, to construct a plotline for the mode in cooperation with him.







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Super Smash Bros. Brawl
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