![Super Smash Bros / Rivals of Aether Clone [Unity2.5D] - Movement and Animation](/images/yt/yo/super-smash-bros-rivals-of-aether-clone-unity25d-movement-nmtrh.jpg)
Super Smash Bros / Rivals of Aether Clone [Unity2.5D] - Movement and Animation
Finally I got to made at least a proper or similar movements from #Smash, but it's more of #RivalsOfAether that I'm trying to replicate.
So far, the base controller has Adjustable Movespeed, Extra Jump Count and Semi-Full air control, where you can maintain Horizontal Momentum Mid-Air while also able to slow it down. Extra Jumping without Horizontal Input will force the player to remove all momentum while trying to move back will have slower momentum.
Currently working on the animations so that when I want to create more characters, they all share the same basic animations such as Idle, Running, Jumps, Extra Jumps, Landing and other Universal Mechanics.
In this animation, I reused all Rindo custom animations I made from Adobe Flash, originally as a Celebration to #NeoTheWorldEndsWithYou
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There are 251 views in 1 video for Rivals of Aether. Less than an hour worth of Rivals of Aether videos were uploaded to his channel, less than 0.64% of the total video content that AxZel Animations has uploaded to YouTube.