Super Smash Bros. Ultimate - Classic Mode - Isabelle

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Doing Isabelle's Classic Mode run.

"O-oh my gosh! I can't believe it! I-I actually went through all the way to 9.9 intensity!" Isabelle said, looking very shocked. "I didn't know I had it in me!"

"Aww, look at her, being all adorable," Palutena said, blushing. "So then, your adorable route is all about fighting all the women - and Popo - of this gathering to see who the best in show is... Of course, I'm biased in saying it's me, but I can't compete with your cuteness."

Isabelle blushed. "Ahh, you don't mean that," she said, flushing and covering her cheeks. "It wasn't about looking cute, though! I had to go there and...smash the competition with my moves!" She stuck her chest out proudly. "I finally understand why the mayor enjoys being here so much!"

Viridi blushed at Isabelle's reactions. "If she had been here two gatherings ago, there wouldn't have enough women to make a route," she said.

Chris was blushing as well. "Oh, seriously. That time was weird on feminine fighters. There were like...only around 4 and over 20 males," he said.

"Wow! It took some time to get more women together?! How shocking!" Isabelle said, reacting in surprise. "But that's all in the past. Now I can s-show my stuff next to the mayor so no one thinks I'm damsel in distress material!" She playfully swung her fishing rod around.

"...Okay, I can't take this anymore," Palutena said as she went over Isabelle and picked her up in her arms. "I'm taking you home with me."

"Huh?" Isabelle had a stupefied expression on her face, dropping her fishing rod.

"I can't go on living without you in my realm. I'll make sure you become my adorable little secretary to remind Pit of his duties," Palutena explained. Isabelle blinked in confusion as Palutena rocked her slowly. "I shall call you Tweenky, and you shall be mine."

"T-Tweenky? W-what's going on?!" Isabelle flailed, rather adorably, on Palutena's arms. Palutena fawned and began to leave the scene. "N-no! Wait! I-I'm the mayor's assistant! I-I can't get promoted to goddess's assistant! M-my stomach can't handle that kind of promotion yet! ...O-or ever! What will my brother think?!" she shrieked.

"Shush, Tweenky. Your mayor would rather prefer chasing butterflies. Me? I have BIGGER things for you," Palutena said, actually nudging Isabelle's head with her cheek.

"HEEEEEEEEEEEEEEEEEEEEEEEELP!!!" Tweenky yelled, still flailing helplessly, as they both left the scene.

Viridi and Chris exchanged quick looks and gave chase to the two. "W-wait! I was planning on taking her home with ME!" Viridi yelled. "I can give her a lot more accommodations at MY realm! She's meant to assist nature!"

"Y-you two need to let her go!" Chris yelled. "She's meant to be adorable on her own! Oh, dammit! You made me say that out loud!" he complained, blushing profusely.

Key Notes:

Classic Mode Overview (repeated in every other character video)
- Unlike before, you will never start your difficulty at the maximum difficulty (9.9). The limit you can start is at 5.0.
- However, depending on how well you do in every fight, the difficulty will steadily increase. The factors that contribute an increase are if you...
1) ...finished the fight as quickly as possible.
2) ...didn't stay put or mess around.
3) ...actually managed to avoid damage altogether (meaning a perfect run, which doesn't really guarantee an extra point).
- At best, you can get a whole point (or more) added to difficulty. At worst, you get nothing. "Nice Plays" may just be compliments that usually are around 0.8 additions. Do your best to get to the end of the mural.
- Using tickets avoids losing difficulty, but in case the difficulty is still increasing, you'll get a 0.1 increase if you win a match...and never reach 9.9.
- Oh, and you only get ONE life. Lose it, and you'll either spend money to continue while losing difficulty, use a Ticket without the drawback, or simply give up.
- Classic Mode runs for every character aren't the same anymore. Instead of random setups, every character has a set path revolving around a theme. No differences will be made if you retry the same route.
- Moreover, the final boss may or may not be unique to every fighter. It may be Master Hand and/or Crazy Hand, but it can be someone else.

Isabelle's Final Boss
- The hands.
- Unlike the Villager, Isabelle actually has more reach to her attacks, at the expense of losing a bit of power. But still, if you played with the Villager before, Isabelle should prove to be easy to handle.
- Always plant the Lloid on the ground when you can. It lasts longer than the Villager's tree and can help you start a combo.

Watch, enjoy, and comment, everyone.







Tags:
Super
Smash
Bros.
Ultimate
Walkthrough
Playthrough
Nintendo
Switch
Crossover
Fighting Game
Sora Ltd.
Au.C.Chris
Isabelle



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