Super Street Fighter II: The New Challengers (Vega) Full Playthrough

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#1993 #capcom #alphaberzerkergaming
#alphaberzerkergaming #superstreetfighterii #capcom

Super Street Fighter II: The New Challengers ) is a fighting game produced by Capcom originally released as an arcade game in 1993. It is the fourth arcade version of Street Fighter II produced, following the original Street Fighter II, Street Fighter II': Champion Edition, and Street Fighter II': Hyper Fighting. It was also Capcom's first game for the CP System II hardware, allowing for the inclusion of new graphics and audio over the previous versions. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters.

Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released in 1994, which further refined the balance between characters and introduced additional new features.

Changes and Improvements

Super Street Fighter II features a new scoring system which kept track of combos, first attacks, reversals and recoveries made by the player and awards the player with bonus points by performing such deeds.

New dizzy animations were also added (such as angels and reapers). Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly.

Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations.

New animation frames were drawn for all the characters for their basic and special moves, as well as new victory poses. For example, all four boss characters now have new animation frames for basic attacks (Vega and Sagat did not have jumping punches in the previous games), while Chun-Li now has a new animation for her Kikoken projectile technique. The music and sound effects were also remade and new voice samples were recorded for some of the characters. (i.e.: Ryu and Ken were given different voices) However, Ryu and Dhalsim still share the same groans when KO and when throwing the opponent.

For more on this game:

https://streetfighter.fandom.com/wiki...


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#1993
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Alpha Berzerker - Gaming and Music. currently has 9,282 views spread across 5 videos for Super Street Fighter II. His channel uploaded 2 hours worth of Super Street Fighter II videos, roughly 1.11% of the content that Alpha Berzerker - Gaming and Music. has uploaded to YouTube.