Supplice: E1M4 (Urbex) - 100% on Supplice-difficulty
Hello!
(Links, secrets and more information at the bottom of the description)
Time to do a good deed with the shuttle and work our way towards the tunnel afterwards, taking us
to the last level of this episode.
From here, we find the following:
We get 3x upgrades
We find 3x secrets
We read 9x normal terminals + 1x red terminal
• This level has a ' Point of No-Return ' !
• Most of the level remains fully explorable and attainable, except...
...after dropping down at 1st blue exit sign, from roof onto tiny bridge below, has no way back up.
The level looks great, but also is a lot more open and spacious, so visuals are easier to take in and appreciate at different locations.
• We're surfacing from underground, going through bridges of towers to launch a shuttle, while
we move on towards the next location.
• I like the look of the power towers (and the bridges linking them together) against the darker
backgrounds, but naturally everything looks quite fine here in general, as usual.
(I'm a bit surprised, that no horizontal lights were used on those bridges.)
Music is a good one in this level. One of my personal favorites, that I've heard so far.
Difficulty feels somewhat easier, although you can get more hits from distant origins here.
• There are a lot of teleporting enemies used here, which is a bit of a poor way to throw in enemies
in general. Classic Doom has a lot of that, but it's not really the optimal experience for a player.
(Basically, because there's no way to tell, that this could happen, so you might stand next to one
and get near-instant damage delivered to you, which just feels like a low-blow.)
Health / Armor are quite plentiful on this one, so shouldn't run into issues with those.
In fact, maybe there's a bit too much of it!
Plenty of ammo to go around in this one again, so no problems expected with running out of ammo.
_ _ _
Negative(s):
Nothing major here again, but I felt like this level could've added way to get back near the exit, after
perhaps dealing with the last enemies down therem, because why not?
Since location itself seemed like, it was going to allow that one (ladders, two closed entrances
etc.), but in the end, no ladders could be lowered, no vents, or openable door, that could've
used to find way back up.
Also some could possibly have lower fps, which usually isn't fun to experience.
Although fixing might get too complicated with lot of the detailed level being on sight at once.
All in all, good spacious level, that has nice visuals, good tunes and decent action.
Just beware of those teleporting monsters and also distant, ranged enemies!
Note:
I'll be on a mini-break for a week or so, so no new videos are coming up, until I'm done with it!
_ _ _
Previous stop:
• Supplice: E1M6 (Reclamation Depot) - 100% ...
( We're here: E1M4 )
Next stop:
• Supplice: E1M5 (Flux) - 100% on Supplice-d...
_ _ _
Time-links:
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Terminal #1 0:20
Terminal #2 2:15
Terminal #3 8:20
Orange Key 9:15
' Armor Augmenter 1/1 ' 9:50 ...taken at 39:43
1) ................................. 11:00
Terminal #4 12:05
Terminal #5 15:27
2) ................................. 17:20 ...taken at 38:35
3) .... Red Terminal ..... 18:23
Terminal #6 19:22
' Vitality Tonic 1/1 ' 19:22
Blue Key 20:33
Green Key 23:20
Terminal #7 25:20
' Ammo Satchel 1/1 ' 32:00
Terminal #8 34:00 ...reading at 36:45
Terminal #9 34:04
(Point of no-return) 36:05
" Exiting level... " 48:55
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Referenced secrets:
1) Revival Serum
2) Medicant Orb
3) Armor Conditioner, 3x Fuel Cylinder, 'Button for Red Terminal door, 'dropped ammo'
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