Supplice: E1M2 (The Emerald Loop) - 100% on Supplice-difficulty

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Hello there!
(Links, secrets and more information at the bottom of the description)

We are breaking out of this particular loop in 2nd level on Supplice, even though the loop almost broke us in the process of it. I did find myself a bit lost, when I forgot to venture through one particular door thinking, that I had done that already.

So, what do we get here exactly?
We gain 2nd Assault Rifle
We get 2x upgrades
We find 5x secrets
We read 8x normal terminals + 1x red terminal
• I believe, that it's possible to finish this level by finding one key out of either Green or Blue
• Whole level remains fully explorable and everything is attainable from start to finish.

Looks mostly great all-around again: Most of the level actually works on one level, while there
are few spots, where you're still moving over two different levels.
• It feels almost 50/50 for the player roaming between inside and outside of buildings.
• Most of the level is decently bright, so you shouldn't have problems of seeing the enemies.
• Sometimes small details catch attention: I like, how textures of grassy tiles blend into grass
were made. Blending textures, as such, make it visually much better and easier to combine
different surfaces together.
Music's good: stays in the background, while it feels a bit more peaceful.
Difficulty is a bit higher here: Mostly it's the average, but there are at least 1-2 spikes. Specifically...
• A nasty trap at 43:48 ... Try having some armor and extra health for this one,
as the enemies quickly rush at you and you have very limited space to move around in it.
Good amount of health and armor available in the level, so you should be alright in it, even with
higher difficulty present in the level.

_ _ _

Negative(s):
If it was me, I'd do something different for that aforementioned nasty trap, as it feels unfair
towards the player. On Supplice and with its enemy aggression, you'll be having those enemies
in your face way too soon.
The surrounding bushy textures around the big tree caught my attention. Not the tree itself,
but the textures after the gap with sky, looks a bit of an odd choice.
It's a nitpick, yes, but it doesn't look quite as good as expected with all the other visuals.
I suppose the general tree top texture, viewed from on top of exit bridge, isn't the greatest visual
either, but it is also harder to do nice-looking trees in Doom without sprites, like in Build-engine.

Other than those picks, the level is as solid as the 1st one. As long as you don't miss opening any crucial doors, you should be able to find your way forward just fine.
Plenty reason to use the guns in this one, so that should keep the players happy enough!

_ _ _
Previous stop:
   • Supplice: E1M1 (Helafex Station) - 100% on...  

( We're here: E1M2 )

Next stop:
   • Supplice: E1M3 (Outpost Romeda) - 100% on ...  
_ _ _

Time-links:
---------------------------------------------------------------------------------------------------------------
Terminal #1 0:12
Terminal #2 4:05
Terminal #3 5:30
Terminal #4 11:25
1) ................................. 13:00
Green Key 13:23
( 2nd Assault Rifle ) 14:30
Terminal #5 25:25 ( ...reading at 55:45 )
2) ................................. 26:10
Blue Key 27:00
3) ................................. 27:23
( Extra Assault Rifle ) 27:55
Terminal #6 39:02
4) ................................ 39:55
5) ................................. 40:50
Terminal #7 44:35
Orange Key 49:55
Terminal #8 51:11

"...At the exit..." 51:11
" Exiting level... " 1:00:00
---------------------------------------------------------------------------------------------------------------
Referenced secrets:
1) Dynamic Armor
2) Ammo Satchel (1/1)
3) Medicant Orb
4) Armor Augmenter (1/1), Red Terminal, Crate of Bullets, Rack of Shells
5) Aegis Orb
---------------------------------------------------------------------------------------------------------------




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