Supreme Mech Commander Mod Dev. Build 0.452
NEW: Re-Done Video With Actual Talking: https://youtu.be/_P-CPL-L5W8
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Combat @ 22:24
New Headset was not set properly so, no hilarious commentary and squeals of joy you normally get, which MURDERS my soul but, dems da breaks. However, I wanted to post SOMETHING to let you guy know we were working on it.
In this video, Kami and I play test the newest dev build. Biggest changes:
LRMs now behave more inline with Battletech values. No more Swarm-I/Guided Missles. Be advised Accuracy Significantly Impacted. Pro-Tip: These are no longer the uber-weapons for all things ever. Use them to attack large formations (as missed LRMs will hit nearby targets in their path, and they work EXCELLENTLY against bombarding buildings).
PPCs got a new look. Using the Aeon Oblvion Cannon. I think they look pretty sweet.
Tier 1 Jifty got a reduced build time. builds in 2/3s the time. We'll see how this works out but, I'd like to get things started a bit sooner and not wait on the first guy.
You're going to see a bunch of new units, but you won't hear us talk about it because of the aforementioned Mic issue, but no fear, we'll go into the later.
http://www.moddb.com/mods/supreme-mech-commander
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