Crow's Nest - The State of Star Citizen - 6/7/2016

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Published on ● Video Link: https://www.youtube.com/watch?v=uXLkvAic4Ig



Star Citizen
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Duration: 1:00:34
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Long play of Kami and I breaking Star Citizen to see what's been changed, what's been fixed, and how it plays. FEEL Free to Jump Around. There are some points mid vid where we're just bumping into walls trying to see what we can break. I DO attempt to pirate a ship at the very end, driven by an actual player but... physics didn't seem to take to kindly to my attempted invasion.

It's a gorgeous game but... there's a bit of lag, a bit of desyncing. While the ship is moving it can be difficult to access things like doors, or jump into turrets and... that's kinda one of the big points of this game. I'm left questioning how giant multicrew ships, and ship to ship combat are supposed to work out with issues like this.

But... after all... its still alpha.

STILL. ALPHA.

Freakin'... still alpha. Like, what? Four years later?

You kinda have to wonder where all the money is going.

Guess we'll check back in 6 months.

I'm certainly interested in getting a game out of this. We'll see.







Tags:
Star Citizen
Video Games
Video Game
Space Flight
Constellation
Merlin
Super Hornet
Hornet
Long Play



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