Surface Formats in GameMaker
We can create surfaces which contain data other than one byte for red, green, blue, and alpha!
I'll have a few videos with a few practical examples of these soon-ish.
0:00 Introduction
1:43 The new surface formats
5:29 surface_format_is_supported
6:38 Sampling from and rendering to the new surface formats
8:06 Examining the data written to a particular surface formats
15:01 Alpha blending still happens with the new surface formats, even if you're not thinking about colors
17:25 The end
Rendering depth, the easier way:
https://youtu.be/Adhe5LvLrPo
Wizard game - deferred lighting and surface formats:
https://youtu.be/6B_jQMVji4U
Colors, surfaces, and buffers:
https://youtu.be/A0SiNUfSglI
GameMaker Studio 2.3 playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrfuDcYrTufdpgwoALAczPR2
GameMaker 3D playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrcML9uqHe4fwBVTm650Vy3V
Thumbnail credit:
surface by Nono Martínez Alonso from NounProject.com
#GameMaker
#GameMakerSurfaces
#GameMakerSurfaceFormats
- - - - -
I've now made that Patreon:
https://www.patreon.com/wizardragon
Join our Discord:
https://discord.gg/DYnF6TDctA
That promised social media link spam.
https://twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
https://www.youtube.com/user/GreatGabite/about
Rate, comment, subscribe, watch more, enjoy!
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