SVN, Voronoi
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Published on ● Video Link: https://www.youtube.com/watch?v=pVSBI-sIhmw
SVN is free, perforce is not, but SVN is slower to upload 110GB of data than Perforce was, and doing everything through right click context menus (Tortoise SVN) is just a really weird way of doing source control. At that point, I'd probably just want to go back to the command line. Next up, an exploration of Git LFS.
I then sketched out the code to do a simple tile-based Voronoi solver that has a running time of O(T*C) where T is the number of tiles and C is the number of cities. Not degenerate, but not the fastest implementation. Still - fast to code counts for something, I guess.
Other Videos By Bill Kerney
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2021-09-14 | Introducing Readlib |
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2021-09-13 | Function Overloading and Commenting Code |
2021-09-13 | Truth Tables - AND, OR, NOT |
2021-09-11 | Call by Reference |
2021-09-10 | Modus Ponens and Modus Tollens |
2021-09-10 | SVN, Voronoi |
2021-09-10 | GDC Talks, Landscape III, Material Functions |
2021-09-10 | Combinatorics, Inclusion/Exclusion |
2021-09-08 | Functions Part II |
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2021-09-07 | Voroni |
2021-09-07 | CSG, Sprinting, Water (Old and New) |
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2021-09-03 | Functions in C++ Part I |
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2021-09-02 | UE4 Blueprints |
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