Swapping out the PBR Terrain Paint base color map to more mimic how terrain paint 1.0 materials look
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Published on ● Video Link: https://www.youtube.com/watch?v=ixGvUFX0huw
Unless you have tried to paint mud on a place where asphalt is on a Dev map that uses PBR, there a good chance this will not mean anything to you. Anyone who has tried to repaint areas know all too well what I mean.
In a nut shell replace the base color map (the very first one on the list when editing a particular terrain paint that uses PBR) Make sure the image is scaled to 2048x2048.
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