Syphon Filter 1 Playthrough (No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=f9CS7IsrVcM



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Let's Play
Duration: 2:29:55
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Syphon Filter Trilogy: https://www.youtube.com/playlist?list=PLPO56tlewLYQcyCBK0SjkNAEfSM2jSomp
Vulkan rendering is being used here along with PGXP's perspective correct texturing option. It's very much not accurate but reality will warp less and the horrors lurking behind the veil will be restrained, which is preferable to me. They really want out during level 12, though.
I linger on the loading screens to read the text. There's no subtitles.

You only take damage when the danger bar is filled. Enemies can be point blank with shotguns and miss. Your accuracy is determined by the target bar and the same thing can happen.

Level specific notes
Level 4: I intentionally shot him. I failed this level a bunch because how little time you have to deal with the spawns. I play it safe at the end because I was getting a little frustrated with the level.

Level 6: Most of the guards during the forced stealth section spawn via triggers.

Level 9: There is an optional room at the end of the level where you can stock up on ammo. The game routinely strips you of your inventory and level 10 can easily be done with the ammo they give you.

Level 12: The scientists are easily the most dangerous enemies in the level.

Level 15: Near the power switch, you have to let the npcs wearing blue take out the other npcs or else they just respawn and if they respawn while you're moving across, you die.
This level has a ton of RNG with AI spawns/targeting and this particular section is one of the worst. Sometimes they take out all of the npcs guarding the fence right away and sometimes it takes two or three tries. Sometimes, you can take out the one on the left and it won't respawn and sometimes it will. Kicking the gate to leave is also a gamble.

Level 16: In this level and every level afterward, almost every enemy will have armor and so manual aiming is required. This is a PS1 game that doesn't have real analog support, so I'm doing it on a d-pad. I can use a stick but movement is wonky because it's not supported. I would usually end sessions with a left thumb in a load of pain.

Level 19: You can adjust the in-game brightness to make this level super easy but I felt it ruined the intended experience, so I left it as is.

Level 20: You can only defeat the final boss with the gas grenades.


00:00 Intro
02:01 Level 1 - Georgia Street
10:50 Level 2 - Destroyed Subway
16:25 Level 3 - Main Subway Line
17:12 Level 4 - Washington Park
29:41 Level 5 - Freedom Memorial
31:25 Level 6 - Expo Center Reception
44:07 Level 7 - Expo Center Dinorama
48:54 Level 8 - Rhoemer's Base
58:09 Level 9 - Base Bunker
1:02:51 Level 10 - Base Tower
1:05:32 Level 11 - Base Escape
1:07:12 Level 12 - Rhoemar's Stronghold
1:20:54 Level 13 - Stronghold Lower Level
1:34:57 Level 14 - Stronghold Catacombs
1:50:42 Level 15 - Pharcom Warehouses
2:00:37 Level 16 - Pharcom Elite Guards
2:06:16 Level 17 - Warehouse 76
2:10:18 Level 18 - Silo Access Tunnel
2:17:07 Level 19 - Tunnel Blackout
2:21:35 Level 20 - Missile Silo
2:26:54 Ending/Credits




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