System Shock 2 Walkthrough (Impossible, All Collectibles) part 7 RICKENBACKER
I complete the game on the hardest difficulty while collecting all cyber modules and audio logs.
You can find full walkthrough playlist here: https://www.youtube.com/playlist?list=PL61FH1Fo4C7FbNSd5QrXjaL6zc6qMzFFB
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►►► BASIC INFO ◄◄◄
Game: System Shock 2 (1999)
Developed by: Irrational Games, Looking Glass Studio
Published by: Electronic Arts
Difficulty: Impossible (hardest)
Video Quality: 1440p/60 FPS
I'm going to...
◘ Complete the game on the hardest difficulty while taking no damage from enemies (I will take some damage from radiation/toxicity)
◘ Find all cyber modules
◘ Listen to all audio logs
►►► RELATED WALKTHROUGHS ◄◄◄
► BIOSHOCK REMASTERED (Survivor, No Damage,100% Completion)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7FF1SUMF-4B3ctQE5ndFMva
► PREY 2017 (Nightmare Difficulty, All Collectibles)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7Fv6HUBUY_dF5vSkFd0we3H
►►► EPISODE 7: RICKENBACKER ◄◄◄
► AUDIO LOGS
00:20 Bayliss: Tau Ceti
04:10 Bayliss: Tau Ceti, pt.2
08:35 Croker: Nacelle B Access
09:45 Bayliss: Tau Ceti, pt.3
13:20 Bayliss: Wafer on Tau Ceti
14:19 Chemical Manifest
14:56 Korenchkin: Rapture
22:50 Croker: Betrayed by Diego
23:56 Croker: The Resonator
25:27 Croker: Cut Off from Pod 2
38:02 Polito: Pandora
40:48 Diego: Last Words
► CYBER MODULES
Objective Rewards
03:44 (2) for destroying 1 egg
13:08 (6) for destroying 6 eggs
18:54 (8) for destroying 11 eggs
21:37 (20) for using gravitronic generator control console
27:40 (8) for destroying 15 eggs
29:14 (20) for climbing up ladder after solving Missile Bay puzzle
33:40 (16) for destroying all eggs
41:50 (15) when approaching the elevator to Rickenbacker bridge
47:48 (20) for accessing Diego's Quarters
Additional Cyber Modules
31:16 (5)
32:47 (5)
38:28 (4)
39:07 (6)
► KEY ITEMS/DEVICES
12:17 Rickenbacker Access Card
21:13 Gravitronic Generator Control Computer
40:45 Diego's Quarters Access Card
► USEFUL ITEMS
16:59 French-Epstein Device
23:18 ICE-Pick
► EGGS
03:44
05:25
09:20
10:53
11:28
13:08
15:16
15:40
16:44
17:41
18:54
19:10
20:49
25:10
27:40
33:40
►►► SYSTEM SHOCK 2 ◄◄◄
System Shock 2 is a 1999 first-person action role-playing survival horror video game for personal computers. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.
The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities.
System Shock 2 was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several "greatest games of all time" lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. System Shock 2 had been in intellectual property limbo following the closure of Looking Glass Studios. Night Dive Studios were able to secure the rights to the game and System Shock franchise in 2013 to release an updated version of System Shock 2 for modern personal computers, including for OS X and Linux systems. OtherSide Entertainment announced in 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, System Shock 3.
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