System Shock 2 Walkthrough (Impossible, All Collectibles) part 4 OPERATIONS

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System Shock 2
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Walkthrough
Duration: 1:06:55
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I complete the game on the hardest difficulty while collecting all cyber modules and audio logs.

You can find full walkthrough playlist here: https://www.youtube.com/playlist?list=PL61FH1Fo4C7FbNSd5QrXjaL6zc6qMzFFB

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►►► BASIC INFO ◄◄◄

Game: System Shock 2 (1999)
Developed by: Irrational Games, Looking Glass Studio
Published by: Electronic Arts
Difficulty: Impossible (hardest)
Video Quality: 1440p/60 FPS

I'm going to...

◘ Complete the game on the hardest difficulty while taking no damage from enemies (I will take some damage from radiation/toxicity)
◘ Find all cyber modules
◘ Listen to all audio logs

►►► RELATED WALKTHROUGHS ◄◄◄

► BIOSHOCK REMASTERED (Survivor, No Damage,100% Completion)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7FF1SUMF-4B3ctQE5ndFMva

► PREY 2017 (Nightmare Difficulty, All Collectibles)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7Fv6HUBUY_dF5vSkFd0we3H


►►► EPISODE 4: OPERATIONS ◄◄◄

► AUDIO LOGS

05:59 Yount: Sim Units
06:42 Malick: My Red Friends
10:08 Siddons: Civil War
11:32 Suarez: Let's Do It
15:52 Korenchkin: Everything Old...
16:54 Malick: Good Bye
23:48 Siddons: Bad Feeling...
24:27 Chemical Manifest
26:00 Malick: Bronson
32:15 Bayliss: What Gives?
39:04 Bronson: Sabotage
41:46 Morris: Crystal Gifts
44:05 Bronson: No Shirkers
46:38 Malick: Sim Unit 3
52:03 Suarez: Don't Stop
56:59 Bronson: Martial Law
59:46 Delacroix: The Main Elevator
1:01:13 Bronson: Med/Sci Sub-Armory
1:04:17 Diego: Cease and Desist
1:04:48 Bronson: Resist

► CYBER MODULES

Objective Rewards

07:15 (10) for obtaining Quantum Simulation Chip
28:48 (15) for using First Simulation Unit
41:09 (10) for obtaining Interpolated Simulation Chip
49:17 (15) for using Second Simulation Unit
59:35 (10) for obtaining Linear Simulation Chip
1:03:29 (25) for using Final Simulation Unit

Additional Cyber Modules

08:50 (2)
12:52 (3)
15:06 (3)
19:41 (3)
20:52 (3)
29:56 (3)
36:13 (3)
38:30 (3)
43:05 (2)
44:40 (2)
46:07 (3)
51:57 (3)
56:49 (3)
1:00:12 (2)
1:01:09 (2)


► KEY ITEMS/DEVICES

07:15 Quantum Simulation Chip
28:05 Quantum Simulation Computer
41:09 Interpolated Simulation Chip
49:17 Interpolated Simulation Computer
59:35 Linear Simulation Chip
1:02:19 Security Access Card
1:03:29 Linear Simulation Computer

► USEFUL ITEMS

14:55 Auto Repair Unit
15:39 Medium Armor
22:04 French-Epstein Device
45:39 Auto Repair Unit
47:53 ExperTech Implant


►►► SYSTEM SHOCK 2 ◄◄◄

System Shock 2 is a 1999 first-person action role-playing survival horror video game for personal computers. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.

The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities.

System Shock 2 was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several "greatest games of all time" lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. System Shock 2 had been in intellectual property limbo following the closure of Looking Glass Studios. Night Dive Studios were able to secure the rights to the game and System Shock franchise in 2013 to release an updated version of System Shock 2 for modern personal computers, including for OS X and Linux systems. OtherSide Entertainment announced in 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, System Shock 3.


CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/...)
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