Tales of Vesperia: Definitive Edition - Part 3 Side Quest - The Cap'n's Grandkid (Critical Moment)
*Read description / SPOILERS OF FUTURE EVENTS WILL NOT BE TOLERATED*
Available After: The group departs from Aurnion to the final battle.
Location: Capua Torim. Speak to the pirate in front of the slides to the west side of the city.
Deadline: None.
One of Patty's cr-, er, Patty's grandmother's crew mates opens up the waterworks and lets Patty reca-, er, learn the Critical Moment spell.
The effects Patty can pull off from this TP-costly arte are the following:
The Good:
Puts all allies at Over Limit Lv. 1 or above (Safe Bet locks this to Lv. 1 or 2)
Fill the Over Limit gauge to full
Increases all allies' stats
Heals all allies' HP or TP by 50% (Safe Bet may trigger either)
Random Fatal Strike
Doubles or multiplies (x10) Gald or EXP at the end of battle
Murders all non-boss enemies
The Bad:
Puts all enemies at Over Limit Lv. 1 or above
Empties the Over Limit gauge
Increases all enemies' stats
Halves Gald or EXP at the end of battle
Items are disabled for 30 seconds
The Funny (all of these become Safe Bet triggers):
Absolutely nothing happens
Causes a rain of Pow Hammers that cause Stun on both allies and enemies struck
- If you like the risks, unequip Patty's Safe Bet skill. However, it's probably a good idea to leave that on, as the "bad" outcomes are almost a non-issue than the good outcomes that are OV Lv. 1 or 2 for all party members (getting either of these one after the other does NOT stack but does overwrite the current level).
Watch, enjoy, and comment, everyone.
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