[TAS] Congestion: 64 D2All UV Speed in 5:18 by 4shockblast

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=hR2EOz59kR8



Duration: 7:08
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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

Demo created (YYYY/MM/DD): 2022-06-08
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** .Txt File **
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Congestion: 64
WAD Author: 1337 Doomer
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64allx518.lmp
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Level Time
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Map 01 0:00
Map 02 0:00
Map 03 0:00
Map 04 0:00
Map 05 0:00
Map 06 0:01
Map 07 0:00
Map 08 0:00
Map 09 0:01
Map 10 0:00
Map 11 0:00
Map 12 0:00
Map 13 0:00
Map 14 5:00
Map 15 0:00
Map 16 0:00
Map 17 0:00
Map 18 0:01
Map 19 0:00
Map 20 0:00
Map 21 0:00
Map 22 0:00
Map 23 0:00
Map 24 0:00
Map 25 0:00
Map 26 0:00
Map 27 0:00
Map 28 0:11
Map 29 0:00
Map 30 0:04

TOTAL: 5:18

Built using: XDRE v2.20
Skill level: Ultra-Violence
Author: 4shockblast
WAD: 64.wad
Category: UV-Speed TAS
Time: 5:18
YouTube video: https://www.youtube.com/watch?v=4Bmb7BV_nwQ

Comments: IDK why I did this, seemed like an easy meme time save. Mostly tic saves, instead of taking damage from map 10 imp, I just get crushed to 20 on map 6, which loses a second but I gain 2 seconds back on the death exit on map 19. I could have taken less damage (40 would also be 0s), but taking any damage already loses a second, and this way I get the fastest tic time on map 19. Overall, my old run was crap with lack of door boosts and shit because I was either lazy or bad (probably both), it didn't take much to match/beat a lot of those times.

Other random comments below:

Map 14: Too lazy to meme around in this map (and the wait is too long for anything too interesting). :^)

Map 18: This was the only map where I had to take my old movement; bizarrely, you can only pick up RK on 0.46 if you don't move otherwise, you pick it up a tic later. Don't know a great explanation for that.

Map 25: Was really easy to beat by two tics because I got a better door boost.

Map 28: Shot fired in order to manipulate RNG to get higher damage on 30. Lift boosts save a decent number of tics.

Map 30: It was really easy to hit the Romero with BFG by just facing the right direction and not moving; 0.3s or so saved that way.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.25.6 (Experimental Build)
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/149/64.zip
Demo File Link: https://dsdarchive.com/files/demos/64/63728/64allx518.zip




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