[TAS] CYBOFUN2 D2All Pacifist in 1:07 by 4shockblast
Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Generally everything is left as-is with the goal to accurately represent the material as it appears in the archive, however in the case of this upload the full text file is too large for the video description and has been edited during the upload process to fit. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.
Demo created (YYYY/MM/DD): 2013-12-06
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** .Txt File **
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Improvement from second and first TAS
listed in table.
Map 01 0:03 (-0:00) (-0:00)
Map 02 0:08 (-0:02) (-0:04)
Map 03 0:30 (-0:00) (-0:00)
Map 04 0:08 (-0:00) (-0:01)
Map 05 0:01 (-0:00) (-0:00)
Map 06 0:17 (-0:01) (-0:03)
Total 1:07 (-0:03) (-0:08)
Built using XDRE2
Went back to this WAD again. It was my first speedrun and first TAS run, when I got a terrible time of 1:15. Then, I went back to it a year ago and got 1:10, which was also done using PrBoom+ TAS and much better than the first one. Individual level comments follow:
Map 01 (3.03): Honestly can't see how to shave off two tics: there isn't much I can do in this demo. I couldn't wallrun along the cyber for some reason, nor is it really possible to wallrun in the first room, since it's too small to make any difference. Can't really get a rocket boost. At best, maybe I could try getting the cyber to rocket me under the door, but even if I did retain the door boost, I don't think that's enough to get me to the exit. Wallrun and door boost are pretty much perfect as far as I can tell; now slow down, and the door boost happens pretty much instantly (my speed afterwards is 45-46 units per tic as well). Thus, I'm stuck with this time; in my eyes it's optimal, though I could be wrong of course.
Map 02 (8.94): Probably the most challenging and fun level to build. Fired two shots in the last level and a bunch in this level to manipulate the cybers out of my way. Still couldn't really move the last one out of my way, so instead I decided I'd move to the other side of the door closest to the wall and move towards the exit doors alongside the walls, which turned out to benefit me, actually, because of the "wallrun" I got. I wasn't really trying for a wallrun, since I wasn't really sure it was possible at all since the wall is diagonal; my main goal was to get speed boosts along the wall at various moments, since usually too many speed boosts result in slow downs because I bump into the wall. However, in this run, I have no real slow downs at all, at least none that lower me below normal speed. Anyway, this, coupled with the two door boosts and small wallrun on the last wall brought me down to an 8.94, which is probably close to optimal.
Map 03: (30.40): Not much I could do here because most of the demo is just waiting for the elevator. I didn't include the death slide that I had in the last run because I thought I might try using the rocket launcher in later levels, and it wouldn't bring me down to a 29.
Map 04 (8.31): Again, there isn't much I can do. Initially, I didn't do the door boosts (I didn't know if I could, since the doors are diagonal) and had an 8.43, but I decided I'd try them anyway (though I figured they wouldn't bring me to a 7). Other than that, there's not much I can do; I can skip the teleport linedef at the cyber, but it wouldn't help since I still have to wait for the lift. Also, more random shots to manipulate cyber.
Map 05 (1.60): Tried to do a death slide under the door, but couldn't, and there's no guarantee it would work anyway, since the exit is pretty far from the door, and none of the walls I could theoretically death slide off are close by. Didn't do the wall run from the last run, either; I don't think it'd save me any tics.
Map 06 (17.83): Got an 18.00, initially, so I redid my first rocket boost for a larger boost. Door boost is actually somewhat useless here; I couldn't get a really fast boost with it, and even a little boost doesn't help because the wall stops me. In this demo, though, somehow I managed to get another wallrun, which saved six tics, so this run looks very optimal. Most of the level isn't really improvable, again, because the lifts limit the amount of time I have. Some random chainsaw shots in the beginning, again, to manipulate the cyber at the key.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.25.6 (Experimental Build)
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/797/cybofun2.zip
Demo File Link: https://dsdarchive.com/files/demos/cybofun2/50151/06cbx107.zip