[TAS] Doom: Sunlust - Maps 1-10 (+ Bonus) UV-Speed in 8:51 by SuperWeaponDude

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Published on ● Video Link: https://www.youtube.com/watch?v=P_oUpua-HTY



Duration: 9:39
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9


THIS IS A TOOLS-ASSISTED DEMO

Filename: sle1x344.lmp
Iwad: doom2.wad
Pwad: sunlust.wad
Pwad name: Sunlust (By Ribbiks and dannebubinga)
Category: UV Speed (TAS)
Maps: 1 - 10 (Episode 1)
Time: 03:44
Author: SuperWeaponDude (SWDude@doomworld)
Exe: xdre2.20

Level Timings:
==============

MAP01 - 0:17.97 (0:20)
MAP02 - 0:13.97
MAP03 - 0:15.97
MAP04 - 0:38.57
MAP05 - 0:04.86
MAP06 - 0:26.66
MAP07 - 0:33.97
MAP08 - 0:17.17
MAP09 - 0:42.17
MAP10 - 0:19.86
----------------------
Total - 3:44
---------------------

Comments:
==========

sl15x851.lmp
-------------
I had started this run a couple of years back mostly inspired to beat azuruish's d2all run which had a lot of space for improvement. I did upto 15 maps which already beat their time over 2 mins. I felt that the later maps were a bit too long for building with xdre and will have to be done by hand. I also did not like mixing hand made and built runs together as it in itself will show a gap in quality. Consistency is key. I personally liked map 12 in this run as it features a cool looking RJ+AVJ.

sle1x344.lmp
-------------

I restarted the run to make it fully built and decided to do only e1 for the reasons mentioned above. Had to make some route changes and a bit better building which saved 15 seconds. Still improvable by few seconds, under 3:40 looks feasible with careful building.

Map 1: Already posted this as a IL run. Nothing much happening here.
Map 2: Getting 13 is really hard. I will be surprised if 12 is made.
Map 3: Again, 15 was a bit difficult and everything relies on how fast AV decides to attack.
Map 4: This is one of the maps which can be improved slightly. I had pretty bad RNG here. Could be 36s if done right.
Map 5: Thankfully I decided to check up on DSDA before doing this. Would have been 5s otherwise.
Map 6: Straightforward run.
Map 7: Improvable by a couple of seconds atleast. The muddy area with mancs don't play well with xdre. You often end up with sync issues.
Map 8: Im not sure of the possibility of 16 here. Though I may be missing something...
Map 9: Pushing through the crowd at the end was not enjoyable at all... Although it could have been better.
Map 10: Same route as IL pacifist by 4shock with minor improvisations. I like this map very much, cool design. Same can be said of map 8.

P.S: I recommend Smooth demo playback for watching. I focus on time over smoothness in my demos.




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Tags:
doom
sunlust
speedrun
tas
uv-speed



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