[TAS] Doom: Eternal III - Map 31 UV-Max in 5:47 by vdgg
Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 31 - Monster Mansion, by Jim Flynn
Author: vdgg
Comments:
I have mixed feelings about this demo. I repeat my usual mistake of not picking up boxes of rockets (see MAP30) as they seemed "infinite" by midpoint and I end up missing these rockets at the end. There is also a late-teleporting caco, but I think it was unavoidable. On the other hand, there are lots of things happening in this dense demo, so it should be fun to watch regardless.
My biggest achievement is completely invisible to the watcher and is avoiding an almost certain spechits overflow near the beginning. Three monsters killed at 0:36 tend to walk over barbecue / fire which is made of plenty of linedefs with a scrolling texture... this would lead to a desync under vanilla and PrBoom+ (unless spechit overflow emulation was turned off) and I would not sleep well if I had allowed this :)
The map is fantastic, TVs and stuff are no longer sorcery, now I understand most of the mapping tricks but still... awesome creativity.
Also, I watched all the demos and they were very helpful, most thanks go to TimeofDeath for his .txt in 12:09 demo and his improved route in 11:31 demo which is only slightly modified.
Download this Doom demo from here: https://www.dsdarchive.com/files/demos/eternal/1217/et31x547.zip
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