[TAS] Doom: Eternal III - Map 1 UV-Max in 2:30 by Dimon12321

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Published on ● Video Link: https://www.youtube.com/watch?v=P30V-0XUpBI



Doom Eternal
Game:
Duration: 2:42
298 views
6


WAD: Eternal III
Filename: ETERNALL.wad
Tags: UV-Max, TAS
Walkthrough: Map 1 - Genesis
Source port: PrBoom+ 2.5.1.4 + XDRE 2.20
Playback command: D:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad tnt.wad -complevel 2 -file ETERNALL.wad -playdemo et01x230.lmp


------ Comments ------

Almost all the map is passed with a super shotgun (SSG). There are lots of shots where I realize all the potential of every gunfire: an imp and a demon, 3 imps in a single shot, 2 revenants in 3 shots, middle-distance kills and so on. Fortunately, there were no difficult enemies where I need to manipulate damages.

I tried to plan the route in a way I can shoot without interruptions, but it still needs some refinement. At the very beginning, I skipped a shotgun and took SSG only. After killing both rounded rooms, I took western road and made a half-circle to the room with a blue keycard. I was expecting a crowd near the door I had come in, but they all for some reason were heading along the wall (to the west from the door). I though they would open the it.

Zombie's shotgun near the lift to the room with a red key saved some time because I found it useful to kill single targets.

I don't know whether my route to the red key is optimal. I took the nearest door to me first. Maybe it would better to take the furthest door to make cacodemons fly closer to the center of the room and collect a bigger crowd near the other door where I would come out, but who knows.

As I expected, a zombie and a shotgunner whom I skipped earlier, went to the lift with other monsters. After getting to the rectangular hallway, I realized that a shootgunner (thing 73) had gone to my starting room. I still don't understand the logic of his route because, after I invoked him at the beginning, I quickly ran to the west and then to the south, so he must have sticked to the edge (linedef 514) near which he is placed.
On the other head, a zombieman (thing 168), a demon (thing 88) and imps (141 and 142) were standing dead on their tracks after I had made at least 1 gunshot near them. On this map acoustics sucks because one part hears me 3 miles away and another part is f***ing mute.

Another fail was my slow usage of SSG in the room with a yellow key. I had already made a lot of precise shots that required some more time than possible, that I forgot I could shoot cacodemons faster.

The rest of the run is self-explanatory. Overall time: 2:30 (150.29)


---- Possible improvements ----

1. Take the mirrored route to the blue key: run through the eastern part of the hallway (near the exit) and don't forget to kill a shootgunner (in this case, thing 72) before heading there. You will skip no monsters then and have less chances that somebody will get to the starting room.

2. Take a further blue door first to manage monsters' routes towards you and get rid of mute monsters that might not react at your actions when you need it.

3. Devestate the room with a yellow keycard faster. If you're planning to TAS Map 1 only, just open one door and shoot a monster (repeat this for each chamber). Ignore items that might help you in the future. Ammo management to the exit is not hard.

4. Manipulate monsters not to block your pass and execute additional wallruns that will save a little more time.

I think 2:10 is possible.


Author: Dmitry "Dimon12321" Moskovchenko
Email: d.moskovchenko@gmail.com
YT channel: https://www.youtube.com/user/Dimon12321/videos







Tags:
tas
doom
speedrun
final
eternal
eternal 3
uv-max
prboom+



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