[TAS] Eternal Doom Map 11 UV Max in 5:39.69 by Andy Olivera

Subscribers:
96
Published on ● Video Link: https://www.youtube.com/watch?v=MvRLE4uHreo



Duration: 5:53
5 views
0


Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

The date is not specified in the .txt file so I have provided the creation date of the demo file. This is generally accurate, but please note that this information is also occasionally incorrect.
Demo created (dd/mm/yyyy): 11/01/2011
----------
** .Txt File **
----------
Doomed Speed Demos Archive
http://doomedsda.us/

Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 11 - Dawn of the Dead, by Chris Couleur
Skill: 4
Category: UV Max
Exe: DooM Replay Editor

Time: 5:39

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

One of my favorite Eternal levels finally goes down! Of course, I began to like it a bit
less while I was trying to find a fast route. This is probably one of the most non-linear
levels ever created. A jump to the Yellow Key makes it even moreso. It's hard to determine
what route is going to be the fastest, so I just stared at the level for several hours,
then made an educated guess.

In addition to its non-linearity, it also has a staggering number of triggers, most of
which release monsters. What's worse, the level can be completed without several of them,
leaving a fair number of monsters inaccessible if you're not careful. And worse still, the
monsters are usually in distant locations, meaning you won't know anything's wrong until
later in the demo. It's a sure recipe for frustration. Oh, and don't forget you have to
plan your route to release all the monsters at appropriate times to avoid backtracking.

Anyway, I managed to find a good route, though whether it's the fastest will likely never
be settled. The first puzzle: all three keys and primary weapons are accessible from the
beginning, but not all keys are necessary to progress (the Blue Key is the important one).
I chose to get them all, thereby releasing the monsters later in the level. The second
puzzle: in what order to get them. Waiting for the lift will slow you down, so it's best
to avoid it. Getting the Blue Key (and SSG), then dropping down the lift to the Yellow Key
(and RL) avoids the waiting. The Red Key (and PR) is last on the list. Puzzle three: which
Blue Key door to take. The route to the South door is longer, requiring you to run across
the courtyard, so take the North one.

Now then, about my demo: it's far from perfect, having at least two blatant mistakes.
First, a hidden Sargeant fails to wake up, so I have to make a second pass through the
area later. Fortunately, this cost only a few seconds. The other is a Spectre that I
failed to notice. This one didn't require any extra wandering, only a quick Rocket into
the wall to kill it from above.

Thanks to the majority of this level being a Rocket party, there's lots of damage
manipulation, including many Hell Knights (two Rockets) and a few Barons (four Rockets).
On three separate occasions I kill five monsters with one Rocket, though two of them
happen offscreen. The end also includes the deaths of two Cyberdemons by only three BFG
shots; this one even surprised me.

Overall, the whole thing wound up being really smooth, so, even if there are a couple
mistakes, you might not even notice them. Given that this is easily the most complicated
level yet, this demo will do just fine.
----------
** Viddump & Upload Details **
----------
IWAD: Doom 2
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
----------
** Links **
----------
PWAD Link: https://dsdarchive.com/files/wads/doom2/1325/eternal.zip
Demo File Link: https://dsdarchive.com/files/demos/eternal/1109/et11x539.zip