[TAS] Eternal Doom Map 08 UV Max in 5:07.23 by Andy Olivera

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Published on ● Video Link: https://www.youtube.com/watch?v=D_H0diRsFGY



Duration: 5:20
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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

The date is not specified in the .txt file so I have provided the creation date of the demo file. This is generally accurate, but please note that this information is also occasionally incorrect.
Demo created (dd/mm/yyyy): 27/10/2009
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** .Txt File **
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Doomed Speed Demos Archive
http://doomedsda.us/

Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 08 - Woodhead, by Dia Westerteicher
Skill: 4
Category: UV Max
Exe: DooM Replay Editor

Time: 5:07

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

ARGH! I hate TASing monster infighting levels! Fortunately, things turned out decently.
This level has a unique setup in how a single Cyberdemon is encountered at three places.
The first two are intended to weaken him via infighting, while in the third(the final
room) you have to finish him off. In this demo, however, only the first two encounters are
shown.

Starting from the beginning, there's a very cool time saver where I use a lowering floor
as a ramp to jump onto a small ledge. This allows me to bypass the Mancubus and get some
infighting going at the first Cyberdemon encounter. I then go back to kill the Mancubus
before continuing on. This is important because at this point I only have the SG.

Another trick is at Yellow Key. Normally, you'd press two switches to access the key, but
I skip the first one, as it isn't necessary. You see, the switch simply raises the inner
pillars to reveal the Pain Elemental and Baron, while there's a walkover line that allows
access to the second switch. Skipping the first switch allows me to punch the PE and
Baron, rather than having to SSG them.

Among my favorite sequences would be the part right after picking up the Yellow Key where
I punch out several Chaingunners in quick succession, more punching at the Blue Key and
the Cyberdemon and Spider Mastermind dying a mere one frame apart.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/1325/eternal.zip
Demo File Link: https://dsdarchive.com/files/demos/eternal/1086/et08x507.zip