[TAS] Eviternity Map 08 No Monsters in 0:05.40
Improves Vitas demo by 6 frames, somehow. This was sitting on my computer about 99% done for ages, just had the final glide to go but it just kept on failing whenever I attempted it in the past for whatever reason. I'm still pretty burned out on Eviternity in general, but I've had a few bits and pieces lying around unfinished or unsubmitted like this demo for some time and it feels great to finally get it finished.
For such a short map there's quite a bit to optimise like turning angles in weird ways and a diagonal wallrun that has a few intermittent diagonal fences and decorative things. I enjoy optimising stuff like this far more than I enjoy trying to get difficult tricks and stuff so this one was fairly enjoyable, despite my frustration with the final glide.