[TAS] Final Doom - The Plutonia Experiment Map 18 UV Max + Reality! in 1:07.66

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Published on ● Video Link: https://www.youtube.com/watch?v=adVMuawl_eY



Game:
Final Doom (1996)
Duration: 1:15
286 views
6


This video was viddumped with the plutonia midi pack.

This is a tool-assisted speedrun!

For https://dsdarchive.com/

Author: RockyGaming4725
Date: July 17, 2022
IWAD: plutonia.wad
PWAD:
Map(s): 18
Skill: 4
Category: UV Max + Reality!
Sourceport (Tool): XDRE v2.22
Sourceport (Video): DSDA Doom 0.21.3

Time: 1:07.66
Comments:
Oh, where do I begin. This map fuckin sucks, jesus. I've spent a total of 10 or so hours working on parts of the demo that got scrapped thanks to RNG and other doomshit. A cool thing this TAS has is usage of a 0.00000 on a north wall, which is normally not possible. However, I recently found out that if the wall is directly aligned with the blockmap grid, not only is the 14.5 momentum cap removed but the trick can work on north and east facing walls, not just south and west. I used thing tracking a lot more than I thought - it's actually quite useful in a lot of cases. Anyway, a lot of effort was put into this over the course of a few weeks so hopefully it's worth a watch :)

Also that last zombieman can die in a fire. Took hours of effort to move him to avoid the blockmap bug... jesus.







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