[TAS] Revolution! D2All UV Speed in 11:39 by Akse

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Published on ● Video Link: https://www.youtube.com/watch?v=E5pe72LznPQ



Duration: 15:17
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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Generally everything is left as-is with the goal to accurately represent the material as it appears in the archive, however in the case of this upload the full text file is too large for the video description and has been edited during the upload process to fit. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.
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** .Txt File **
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Recorded using GLBoom-Plus 2.5.0.6 Beta
Doom Replay Editor 2.0 Custom
Strafe50 is always ON

As you already know TVR is one of my favorite wad and improvement was inevitable and really predictable. After 1245 I've made a dumb decision starting improved edition from map 3. WHAT O_O ?! What the fuck was I thinking?? This is the number one reason why I avoided it for so long. One night I was high on painkillers (no drugs any more.. at least I hope so) and then suddenly BUM! I wanna do it, now! Paying tribute to 1245 I've tried to put in as much style as I can. This wad was made for this. Enjoy people ^_^

Map 01 - Carnivorous Cargo:
Better doors passing and faster yellow KG trick.

Map 02 - Depression:
Don tomato at the end was really friendly this time.

Map 03 - Infestation : New trick unlocked!
Not much to say about this one. It's easy and it's optimal. The end.

Map 04 - Phobopolis:
No luck with the door after YK this time around. Actually I'm not sure that this could made any difference.

Map 05 - R 'N R:
4sec faster. Good surprise.

Map 06 - Wasted!: New trick unlocked!
Thanks to Grazza and dew for this awesome death-slide. In my previous beta it took an hour and a half because of fucking red balloon. I was afraid that this might happen again in this run, but it don't. How the fuck I've triggered the exit so early? I have no idea. Oh, and 10sec is impossible, so this one is optimal.

Map 07 - The Valley of Death:
Pretty tough actually, especially the ending part. Both glides took about 40min each. After the second glide I was only one tic away from limit break. Redo it didn't sound exciting, but after a while problem was solved in dre w/o re-gliding the second bar.

Map 08 - Rockit:
Easy and thank god the ssg is lying not far from the door. Unlike map 07 this glide was build very fast.

Map 09 - Wrath of Man: New trick unlocked!
Now this map is one of my favorite because of a badass movement style. Back then I've couldn't perform this glide due to a lack of skills. Barons room at the end of the level was annoying.

Map 10 - Lab of The Lost:
I suppose it's faster because of better rocket boost and maybe 'cause of better running.. just a little.

Map 11 - The Transporter:
No I-wasn't-stuck-when-I-teleported trick this time, but I've still managed to pass the door. I think 21sec is impossible w/o wall run in the mutagen hall after the berserk kit.

Map 12 - Utopia:
Relaxing as before, especially with hrmus.wad.

Map 13 - Amok:
Much easier now. The second glide instead of 3 hours took only about 30min.

Map 14 - Dead End:
Not so annoying this time. Like "Amok" took ~30min instead of 3h.

Map 15 - Battleground:
1245: "Nothing here, just pure running. Actually boring one." Well, it's because I made it boring, but now it's like map 9. In a word - badass.

Map 16 - Utopia Factory:
Yup, it's this stage. No-BFG-situation, come to me and bite me in the ass. Predictable. Fucking pork squad. On the other side I finished it much faster then I expected, only 1sec+. I think 44sec is possible.. whith luck over 9000.

Map 17 - The Miners:
Another no-BFG-shit, but much much easier. It's so simple, I'm wondering why I mentioned it.

Map 18 - XS:
And yet another no-BFG-crap, but this one is not so easy comparing to the previous level. Also "fat umbwao" at the beginning of the map was trying really hard to put me into the berserk mode.

Map 19 - Xenocracy:
I think it's faster because of better running and especially better wall running.

Map 20 - X Marx The Spot:
Both walls are amazing for wall running. A boss at the end was quite a bitch refusing to die with one rocket.

Map 21 - Hausterium:
Actually the red KG trick IS possible, but unfortunately it is useless since you must step on the rk platform in order to lower the teleport.

Map 22 - Beyond The Oracle:
Now it's looks less "buildy" and it's a good thing. Glide took about 15min.

20 feb 2012
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/2957/tvr.zip
Demo File Link: https://dsdarchive.com/files/demos/tvr/25047/tvallx1139.zip