[TAS] The Plutonia Experiment Map 01 No Monsters in 0:05.97 by 38_ViTa_38
Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.
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** .Txt File **
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** This is a tool-assisted demo! **
Tools used: building frame-by-frame
IWAD: plutonia.wad
IWAD name: Final Doom: The Plutonia Experiment
Map: 1 "Congo"
Skill: 4 (Ultra-Violence)
Parameters: -nomonsters
Category: speed
Exe: xdre.exe 2.17
Complevel: 4
Date: 15-16.11.16 (DD.MM.YY)
Time: 0:05.97 (and two 6.00 demos)
Author: 38_ViTa_38
Email: xvita21@ya.ru
Comments: this is ridiculously hard without monsters because you can't get a short south thingrun
that saves about two tics. It would be much harder without brute force function in XDRE. Thankfully,
I've found out that the bump allows me to save the last tic.
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** Viddump & Upload Details **
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IWAD: Final Doom: The Plutonia Experiment
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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Demo File Link: https://dsdarchive.com/files/demos/plutonia/39557/pl01xo597.zip
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