[TAS] Ultimate Doom E2M3 No Monsters in 0:20.46 by alps

Subscribers:
75
Published on ● Video Link: https://www.youtube.com/watch?v=WM86mOEJT9c



Doom
Game:
Doom (1993)
Category:
Let's Play
Duration: 0:21
3 views
0


Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

Demo created (YYYY/MM/DD): 2020-11-15
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** .Txt File **
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Authors: alps
Date: 14-15 nov 2020
Type: Tool assisted speedrun
Built with: XDRE 2.20 (-complevel 3)
Building time: 11 hours, 2 minutes
Category: No Monsters

Comments:

did what i could for 19 sec, put in effort everywhere to see what i could do fastest, .000000 redirection and wallruns
everywhere, door trick at end took some time (i needed to reach just enough momentum for 20.46 or it would be 20.49) but
it all worked out in the end. 19 might be possible if the game is broken (by someone like vita or looper) but almostmatt1
might prove me wrong... things look definitely improvable and it may seem as my .000000 tricks look like trash but in
reality i'm trying to build momentum against x/y (for where i want to boost to) which in turn disables my ability to
wallrun, its kind of a shitty problem, i dont think it happened in complevel 9 (might be wrong however) but in complevel 3
this is what i get for now, on some walls you can build momentum on both x and y and still wallrun (in vanilla) but i'm
only now getting used to doing these tricks lol, if i can build e3m1 13 sec (at 14.11 currently) then wait for a new e3o
movie that i'm planning (i'm determined to destroy it this time and make sure i dont do it again), await these same
movement patterns.

btw i'm pretty sure the demo looks god awful to watch without something like smooth demo playback 16 but rigid sharp turns
are everywhere, and also bruteforce gets in the way aswell, just make sure you use smooth demo playback if you dont want
your eyes to bleed, as soon as i get better with these .000000 redirects though i'll be very good at making demos.
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** Viddump & Upload Details **
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IWAD: The Ultimate Doom
Source Port: DSDA-Doom 0.26.2
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/wads/doom
Demo File Link: https://dsdarchive.com/files/demos/doom/50370/e2m3xo2046.zip







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