TAS vs THE FLOOR IS LAVA Challenge
Is it possible to complete the game without touching the ground? Well, no, the game forces you to touch the floor in too many places. But how much time do you _actually_ need to be on the ground? In this tool-assisted speedrun, we explore this question. Expect lots of jumping around, some crazy routing and a ridiculous amount of wall cling storage.
If you'd like to watch a version of this video without commentary, that's available here: https://youtu.be/baOKf3Mbj5I
Thanks to @enderonryo4912 @peekadutchu4928 @jalepinojoe6285 @74v13r for help in labbing and developing the route
Thanks to @quacksilver3393 for hosting the reveal stream
Thanks to folks in the HK speedrunning community for their support and encouragement
Thanks to you for watching!
Technical notes:
This TAS was developed using libTAS and was run on patch 1221. It's intended to follow the spirit of the nmg ruleset, though there is one part involving text storage that would be classified as a major glitch (it was worth it.) The game code has been modified slightly both to help with stabilizing TASing and to track grounded time, but these changes should not impact the game's mechanics in any way. This route does not get lantern, but, by popular request, the tooling gives the knight lantern to improve the viewing experience.
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Jarlyk presently has 1,452,011 views for Hollow Knight across 44 videos, with the game making up 9 hours of published video on his channel. This is 91.96% of the total watchable video for Hollow Knight on Jarlyk's YouTube channel.