Breaking rocks by BREAKING the GAME
This is a tool-assisted speedrun where the goal is to break all of the rocks and chests, collecting all the geo. In particular, we want to collect exactly the maximum amount of geo provided by this sources, without picking up any enemy geo along the way. And to do all this, we're going to break the game with some major glitches, notably the glitches permitted by the nmms (no main menu storage) speedrunning ruleset. If you'd prefer to watch a version without commentary, that's available here: • Breaking rocks by BREAKING the GAME (No Co...
Much thanks to everyone who helped make this video possible, including the many folks on the HK TAS Discord and, specifically:
@Krythom for a ton of help with learning major glitches and applying them to this particular run
Rose for finding the dupe to the latern-locked rocks in toll room
@staxis3955 for finding the hazard load warp to Frogs room
@BlueSR for hosting a viewing stream
Technical notes:
This video was created by using libTAS to provide deterministic playback with a few custom game modifications to improve the viewing experience. The game version used was 1028, the most commonly used patch for nmms runs due to the wide range of glitches it makes available. In some places the inventory/map background has been made transparent to reduce occlusion of the gameplay, since major glitches often involve a lot of control with inventory open. The camera has also been modified to track the knight's position, allowing observation of out of bounds movement.
The knight was given lantern from the start (also to improve viewing experience), but all routing was performed as if lantern was not present. The knight was also given gathering swarm, both to make the actual geo collection less tedious (the related rta category just breaks all the geo rocks and has no requirement to collect the geo) and to add in a few fun geo dodging segments calling back to the old 0 geo with gathering swarm TAS. Due to its length, the TAS was built with three separate segments, which were then edited together into one continuous video. It also used TAS rng sync tooling to improve stability and reduce the amount of rework required for desyncs.
Other Videos By Jarlyk
2025-10-03 | First Playthrough: TAS Any% in 52:09 |
2025-09-28 | TAS vs High Halls Arena |
2025-09-21 | TAS vs Act 1 Boss: Breakdown |
2025-09-16 | Early Boss TAS #silksong #speedrun |
2025-09-07 | Silksong TASing: Behind the Scenes |
2024-03-12 | Breaking rocks by BREAKING the GAME |
2024-01-14 | [TAS] Beast Den Rocks |
2023-12-13 | [TAS] Perfectly Normal King's Pass |
2023-12-04 | Happy Couple TAS: Alice Perspective |
2023-11-12 | Happy Couple, but Twice as TAS |
2023-10-14 | [TAS] Colo One for Two |
2023-07-22 | [TAS] Sundered Any% in 33:01 |
2023-07-05 | Sundered [TAS]: The Valkyrie jumps over the moon |
2023-06-30 | Sundered [TAS]: Coming in Hot |
2023-05-04 | [TAS] Walking on air to stay on the ground |
2023-02-25 | TAS vs THE FLOOR IS LAVA Challenge |
2023-02-12 | TASing fast groundless movement through Fungal |
2023-02-11 | [TAS] Dismantling the Devout |
2023-02-04 | [TAS] The Path Not Taken |
2023-02-02 | [TAS] When the floor is lava, bathe in acid instead |
2023-01-20 | [TAS] Dancing without setting foot in the ballroom |
Other Statistics
Hollow Knight Statistics For Jarlyk
Jarlyk presently has 1,452,011 views for Hollow Knight across 44 videos, with the game making up 9 hours of published video on his channel. This is 91.96% of the total watchable video for Hollow Knight on Jarlyk's YouTube channel.