Tech: TCPP (Turnaround Cancel Perfect Pivot aka teacup) | Super Smash Bros. for Wii U

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Published on ● Video Link: https://www.youtube.com/watch?v=bXUUxmLFSWo



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PLEASE READ THE DESCRIPTION
it has like 80% of the info because i was too lazy to put it into the video

First of all, all credit goes to AmberZephyr#2252. I don't think he made this tech, but he popularized it and gave all the info in this video.

If you don't know what a turnaround cancel is (or how to perform it), watch this video: https://youtu.be/Jfkip-BwL_w

If you don't know what a perfect pivot is (or how to perform it), watch this video: https://youtu.be/6vaR4RM-qr0

- TCPP is NOT Yoshi-exclusive. I don't have a list of characters that can do it, but only Yoshi is shown because 1) I'm a Yoshi main, and 2) from Amber's testing, TCPP seems to be best with Yoshi
- In the video I use bidou to perform it consistently, though it CAN be done without bidou
- Doing the turnaround cancel on the ledge increases the distance traveled
- Timing it correctly will get you further (max distance is 2 tiles on skyworld omega and 1/3 of battlefield after pivot). This should come with practice.
- Note that this tech is largely undeveloped and unused, so I encourage you to try it out and see what you can do with it!
- TCPP is the name that was agreed upon, if you disagree with it just call it "teacup," honestly

- Notes mentioned by Amber:
= good for catching whiffs, unsafe landings, getting under fullhop aerials, mix ups
= you can cross up shield with utilt or jab (note that this can be unsafe). it's harder to slide behind large characters, and the back hit of uptilt may not reach small characters (an unsafe mix up anyway), so you'd have to space behind them
= you can tcpp grab, fair or nair (fading or approaching); those are the ones with like the most horizontal distance (basically most of the stage) but they can be unsafe (unless fading)
= tcpp dash grab, smash attacks, down b, etc.
= you can fudge up the timing and do it earlier for a quicker and shorter slide
= using it in neutral is sort of weak if they don't fall for the bait, at least when they can shield. If they're in the air spacing an aerial and tcpp uptilt can reach, then sure

I miiiiiiight make another video adding onto this, showing off its uses and everything, but no promises.







Tags:
SSB4
teacup
tcpp
yoshi
tech
smash 4
advanced tech
technique
at
advanced technique



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