Teens and Commerce | Jo WEBBER

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Download Slides: https://www.dropbox.com/s/9i4lsuvdc1rwntg/Jo_Webber_CCUSA_2014.pptx

Delivered at Casual Connect USA, July 2014

With teens leading the charge in engagement across gaming and the rapid development of new kinds of commerce experiences across digital and physical goods, the market is evolving. Find out what you need to know about this continuously expanding opportunity, and how it applies to COPPA, CARU, m-commerce, and the next generation of gamers.




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Tags:
Jo Webber
OINK
Casual Connect
Casual Connect USA
Casual Connect USA 2014
Teen Gaming
Teen Games
Commerce (Field Of Study)
Mobile Web
Mobile Game (Industry)
Video Game (Industry)
Video Game Industry (Industry)