Tekken 8 is a SPAMMERS Paradise! (Until Movement is Buffed)
NOT A REVIEW! THIS IS DEV FEEDBACK.
Tekken 8 is a SPAMMERS Paradise! (Until Movement is Buffed). I'm a 3D fighting game player and despite some issues with Tekken 7's combo length and weaker movement, I still ended up enjoying the game and feel Namco struck a very delicate balance with 3D vs 2D style design in that entry in the series. However, coming into Tekken 8, I think Namco have gone too far in trying to further appease the linear player base of the series (who I understand are probably the majority of fans) and are making the 3D fighting elements of the series, like side stepping, side walking, and backdash canceling, even more risky and inaccessible to newer players. Why sidestep when you have a pile of armor moves? Further compounding this issue is the creation of the heat system, which I find intrusive in many ways. Firstly, you now get another get out of jail free attack with heat smash (if rage arts weren't enough) and now a lot of moves that were previously linear pokes (like Demon's Paw) not only seem to track better than they once did, but will also FADC cancel into a dash in mix up (I really wonder where Namco came up with this idea). Between the meter and the heavy emphasis on poking moves being able to be canceled into combos, Namco is continuing to push further towards a 2D style of game play, especially for lower level players. And while I'm sure I'll get a pile of comments saying how it's not a big deal for top level players, top level players aren't the end point of a game's design. A fighting game should be designed to encourage fundamental play at all levels of the meta, by rewarding even lower level players for at least trying to engage in mechanics like sidestep. As of right now though, the second a budding player decides to try to start stepping, he is going to be obliterated for the slightest mistake - so most players will be scared and just stick to playing linear.
This over-emphasis on linear play and move spamming among mid and low level players was Tekken 7's biggest flaw and Tekken 8 has taken that flaw and super charged it even more (not to mention the heat system literally rewards you for spamming via chip damage).
If Namco insist on having us play using this lame heat system (which has constant cut scene interruptions btw, I hate that GG Strive crap), they should at least give the 3D players decent movement and stepping to combat all the spammers who spend all day every day learning their hop kick setups and heat to rage art combos.
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Awesome Nina by: https://twitter.com/zomayuan/status/1623359621753864193
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00:00 The TWO Types of Tekken Players
03:00 Tekken is a LAME When Played as a 2D game...
06:00 The PRISON of 2D Gameplay and Risk + Reward in Tekken 7/8
08:42 Tekken 8's Big Design DECISION, More Linear or More 3D?
10:00 Tekken 7 Vs Tekken 8 Sidestep and Backdash Analysis
11:20 Great, Tekken Has FADC Cancels ... I'm so Proud
12:15 Heat Literally Encourages Spamming, It's Written in the Tutorial
13:18 PUBLIC SERVICE ANNOUNCEMENT: Top Players Are Not the Metric For Game Balance!
14:30 "Aggressive Play" Can Be LAME when done wrong.
16:00 Heat Smash + Rage Art | Comeback Mechanic Ultimate Climax
17:11 Will I Play Tekken 8? Yes, Because I Have No Viable 3D Alternative
18:20 Has Namco Lost Confidence in 3D Fighting? It looks like it.
#tekken8, #tekken7, #guiltygearstrive