Final Fantasy XVI is an INSULT to RPG Fans, and I DIG IT!

Subscribers:
30,500
Published on ● Video Link: https://www.youtube.com/watch?v=RfR3641NCSg



Final Fantasy XVI
Game:
Category:
Discussion
Duration: 47:41
10,367 views
525


Final Fantasy XVI is an INSULT to RPG Fans, and I DIG IT! Hell has frozen over. Today I am talking about a Final Fantasy game on the channel, FF16, which has made a very interesting decision to swap out its usual semi-turn based party combat, into a single character real time Devil May Cry / Bayonetta style combat system. Naturally, being a big fan of character action games and discussing combat systems generally, I felt compelled to try this game and and share my thoughts on whether or not the combat system of the game is legit or not. Funny enough, as odd as this game may be seeing as how it is cutting against its original audience of RPG players, I actually found that a lot of what I have to say about this game ties very nicely into the themes I have been discussing on the channel as of late when it comes to precriptive combat, special move (summons) balance, the importance of pace, level design, enemy design, hitstun, super armor, and strong graphical presentation. One review that this game ties into heavily is my review of Bayonetta 3. In many ways, FF16 and Bayo 3 are sister games, both of them have essentially arrived at the same comprimise of blending real time action with RPG elements. Both games are trying to capture eachother's audiences. What makes FF16 more interesting to me personally, however, is that it is cutting against the usual trend of moving towards RPG design, by being an already established RPG that is moving towards character action design. So that even though a lot of the elements of this game are similiar to Bayo 3, the tone of this shift I find more interesting, as character action is a less marketable genre than RPG in terms of sales. Final Fantasy 15, for example, is sitting at a total of 10 million sales currently, while Bayo 3 is at a mere 1 million sales, and let's not forget that the original Bayo sold so poorly that Nintendo had to buy the IP to keep it going (which ended up hurting the franchise quality wise imo).
One other core question I bring up in this video is the question of what is the role of gameplay in RPG in the first place? What is proper RPG combat? Is it turn based? Does it matter? Does the gameplay of RPGs exist to support the story, or does the story exist to support the gameplay? This is a key discussion of design that I'd love to hear about the genre. Though I personally believe that all games, even RPG, are meant to be game design first story second, but of course I'm much more interested in game design than games as a story telling medium.
As of right now Final Fantasy XVI is a PS5 exclusive, but later on I understand it will be released on other consoles and PC. As for if I recommend the game or not, or if I think it's GAME OF THE YEAR as every game that releases is hailed, you'll have to tune in to find out ;-)

Awesome thumbnail created by @boghogSTG

Patreon
https://www.patreon.com/electricunderground
[$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast]
[$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast]
Website: https://theelectricundergr.wixsite.com/the-electric-undergr
My Discord Stream Server:
https://discord.gg/EeqSDryGea
Electric Reddit:
https://www.reddit.com/r/ElectricUnderground/
Twitch:
https://www.twitch.tv/the_electric_underground
STG Revision 2020 Discord:
https://discord.gg/snRueeH

00:00 All Games Genres Are Merging
05:40 Prescriptive Combat Design Vs Fundamental Combat Design
09:00 FF16 Has a Strong Foundation of Combat ... So Far So Good
17:00 Mechanics Are NOT ENOUGH, Action Games Need Strong Enemy and Level Design
19:00 Bayonetta 3 Vs Final Fantasy XVI
22:00 Is Gameplay or Story Top Priority in RPG?
25:00 FF16 Abandons Open World Design ... THANK YOU!
29:50 Enemy Design: Don't Make Sandbags
33:00 The Biggest Issue with FF16 Combat is Balance, NOT Depth
37:19 I APPRECIATE The CHAD Mature Presentation (No More Children Games Please)
39:00 The Arcade Mode is a good IDEA, But Design is Not Successful
42:25 Final Thoughts and Conclusion on FF16

#finalfantasy, #finalfantasy16, #finalfantasy7remake




Other Videos By The Electric Underground


2023-08-21Shmup Slam 6 | Ultimate Live Shmup Marathon | Day 2 (Part 3)
2023-08-21Shmup Slam 6 | Ultimate Live Shmup Marathon | Day 2 (Part 2)
2023-08-20Shmup Slam 6 | Ultimate Live Shmup Marathon | Day 2 (Part 1)
2023-08-20Shmup Slam 6 | Ultimate Live Shmup Marathon | Day 1 (Part 2)
2023-08-19Shmup Slam 6 | Ultimate Live Shmup Marathon | Day 1 (Part 1)
2023-08-11The Shmup Character Issue | Caladrius Blaze (and More!)
2023-08-07Are Fighting Games Improving? EVO 2023 Extensive Discussion with Quash (Guilty Gear XX Player)
2023-08-03Shmups VS Speedrunning, Natural Vs. Fan-Made Meta | Ft. @neoxaquas
2023-07-30RayStorm x RayCrisis HD E-Celeb 1cc Submission! RayCrisis ALL | RayStorm Stage 5 Boss
2023-07-25Tekken 8 is a SPAMMERS Paradise! (Until Movement is Buffed)
2023-07-14Final Fantasy XVI is an INSULT to RPG Fans, and I DIG IT!
2023-07-05FINALLY QUALITY! Ray'z Arcade Chronology (Rayforce Collection) Review!
2023-06-30The Crimson Blur, Has Smash Melee Sabotaged Itself?
2023-06-23Revenge On X-Play! Castle of Shikigami Review
2023-06-12Is Street Fighter 6 Actually Good? (Extensive Review)
2023-06-03RETURN OF THE LAG! BATSUGUN Saturn Tribute Review
2023-05-26The Tragedy Of Fighting Games.
2023-05-20Best Beginner Shmup to Learn, Touhou 8 Imperishable Night! | Touhou Quest
2023-05-11GAME CRITIQUE IS DEAD: Why Reviewers SHOULD Be Skilled Players | The Definitive Discussion
2023-05-06Lords Of Thunder Review - It's MORE Than a Soundtrack! (PC Engine)
2023-04-29JRPG Is NOT Discrimination and Why Genre Terms Matter (NOT POLITICAL)



Tags:
mark msx
electric underground
video game
action game
怒首領蜂
Expert
エキスパート
アーケード
レトロ
final fantasy 16
final fantasy XVI
combat system
real time combat
is the combat good
best action game
review
discussion
insult to rpg
combat analysis
arcade mode
ultimania mode
hard mode
new game plus
bayonetta 3
devil may cry
devil may cry 5
dante must die
final fantasy 7
tutorial
dlc
update
bloody palace
character action
before you buy
summons
button masher



Other Statistics

Final Fantasy XVI Statistics For The Electric Underground

At this time, The Electric Underground has 10,367 views for Final Fantasy XVI spread across 1 video. His channel published less than an hour of Final Fantasy XVI content, making up less than 0.15% of the total overall content on The Electric Underground's YouTube channel.