TEKKEN 8 – Lars Punish Training: Eddy (Full move list)

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Published on ● Video Link: https://www.youtube.com/watch?v=AJSaap8uHGs



Game:
Tekken 8 (2024)
Duration: 57:03
617 views
29


Exploring all of Eddy’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of his attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.
This was original streamed on Twitch: https://www.twitch.tv/justicesoultuna

Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)
*= a short pause. So UF*4 means Up-Forward, pause, 4

TIMESTAMPS:
0:00 – Punishment Training – Basic
6:03 – 4,4: (Safe)
6:23 – F3+4: (Safe)
6:46 – B3+4: (Safe, High)
7:09 – D3+4,4,3: F2,4
7:50 – D1+3: Unbreakable throw
8:36 – Heat 3+4: (Safe)
8:57 – Heat QCF4: (Safe, High)
10:00 – 1,2: (Safe, High)
10:18 – 1,2,[4,3]: WS2,3 or WS2,1
10:51 – 1,2,[4,4]: (Safe, High) Crouch, WS4 into combo
11:23 – 1,3: FB2,1
11:53 – 2,1,4: F2,4
12:16 – 2,3: DF1 or DB2,1 to float for combo
13:10 – 3,3: DF1 or DB2,1 to float for combo
13:42 – 4,4: (Safe)
14:03 – 1+2: (Safe)
14:23 – F2,4: WS2,3 or WS2,1
14:58 – F3,4: 2,1
15:21 – F4,3,3+4: F2,4
15:42 – F4,3+4: WS3
16:54 – F3+4: (Safe)
17:08 – DF1,3: (Safe, High) Crouch next hit, WS3
17:23 – DF2: (Safe)
17:47 – DF3: FB2,1 or F1+2
18:15 – DF4: WS2,3 or WS2,1
18:38 – DF3+4: (Safe)
18:51 – D2,3: (Safe)
19:15 – D3: WS2,3 or WS2,1
19:31 – D4,3: WS2,3 or WS2,1 (MUST hold back to block)
20:21 – DB2,3: FB2,1 or F1+2 (MUST hold back to block)
21:04 – DB3: WS2,3 or WS2,1
21:37 – DB4,4: (Safe, High) Crouch next hit, WS3
22:09 – DB1+2: (Safe)
22:39 – DB3+4,4,3: FB2,1
23:08 – B1,4,2,3+4: F2,4
23:28 – B1,4,3+4: WS3
24:17 – B2,3,3: FB2,1
24:36 – B2,4: (Safe, High) Crouch next hit, WS3
25:00 – B3,3: FB2,1
25:30 – B4,4,3: (Safe) Side-step final hit
26:06 – B3+4: (Safe, High)
26:32 – UB3: (Safe)
26:49 – UB4: B3,4 (not consistent)
27:08 – U3: (Safe)
27:33 – U[4,3]: WS2,3 or WS,21
28:04 – U[4,4]: (Safe, High) Crouch, then WS4 for combo
28:38 – U1+2: (Safe, High)
29:00 – UF2: F2,4
29:20 – UF3,3: FB2,1 or F1+2
29:52 – UF3,4: WS2,3 or WS2,1
30:18 – UF4: (Safe)
30:35 – UF3+4: F2,4
30:50 – UF*4: F2,4
31:12 – FF3: WS2,3 or WS2,1
31:41 – FF4: DF1 or DB2,1 to float for combo
32:07 – FF3+4: (Safe)
32:31 – BB2+3: (Unblockable)
33:29 – FFF3: (Safe)
33:46 – 10 hit combo: B3,4 after first hit. Crouch then WS3 before final hit
35:20 – WS1,3: FB2,1
35:52 – WS1,4: (Safe, High) Crouch next hit, WS3
36:16 – WS2: F1+2 or FB2,1
36:58 – WS3: F2,4
37:19 – WS4,4,4,3: (Safe) Side-step final hit
37:59 – WS3+4: (Safe)
38:30 – FC DF3: (Safe)
38:52 – FC DF4: WS4 to float for combo
39:45 – SS3: (Safe)
40:04 – SS4: WS2,3 or WS2,1
40:29 – SS3+4: (Safe, High)
41:59 – Grounded B3+4: B4 – FB2,1 – F3,2…
42:06 – F1+2,1: (Safe)
42:24 – F1+2,2,3: F2,4
42:48 – F1+2,3,3,3: Crouch any next hit, WS3
43:49 – F1+2,4,2: F2,4
44:13 – F1+2,4,[2,3]: (Safe) Side-step final hit
44:37 – F1+2,1+2: F2,4
45:03 – F1+2,B3: F2,4
45:48 – D3+4,1,3: FB2,1 (MUST hold back to block)
46:12 – D3+4,2,4,4: FB2,1
46:38 – D3+4,3,3: WS3 or UF4. F2,4 (if High is blocked)
48:13 – D3+4,4,3: F2,4
48:37 – D3+4,1+2: (Safe)
48:54 – D3+4,3+4: DF1 or DB2,1 to float for combo
49:21 – Mandinga Level 1, F1+2,3+4: F2,4 (block low first)
50:12 – Mandinga Level 2, F1+2,3+4: F2,4 (block low first)
51:17 – Mandinga Level 1, F1+2,B4: (Safe)
51:45 – Mandinga Level 2, F1+2,B4: (Safe)
52:08 – Throws
53:34 – F1+2,1+3 (or 2+4): Unbreakable throw. Crouch, then WS4
54:24 – D3+4,UF1+2: 1+2 break

Google Doc containing all this punishes, written:
https://docs.google.com/document/d/1l1tTHMVmzuG6sXsBd9OkkB4ozYIThiPLGG9M_mUqR-k/edit?usp=sharing

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Outro music is: Standby, Zero | Mega Man X Command Mission
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