TEKKEN 8 – Lars Punish Training: Dragunov (Full Move List)

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Published on ● Video Link: https://www.youtube.com/watch?v=sUIZCo47BVE



Game:
Tekken 8 (2024)
Duration: 59:04
665 views
33


Exploring all of Dragonuv’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of his attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.
This was original streamed on Twitch: https://www.twitch.tv/justicesoultuna

Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)
*= a short pause. So UF*4 means Up-Forward, pause, 4

TIMESTAMPS:
0:00 – Punishment Training – Basic
5:26 – 1,2,1: FB2,1
5:52 – F3,1+2: (Safe)
6:27 – B4,3: (Safe, High) Crouch 2nd hit, WS3
7:30 – QCF4: (Safe)
10:28 – Heat FFF2,1+2: (Unbreakable throw) UF3 or UF*4 can interrupt the tackle.
11:43 – Heat FC DF1,1+2: (Unbreakable throw) UF3, UF*4, or Sidestep
12:38 – Heat 2+3: (Safe)
13:02 – Heat 2+3, DB1+2: (Throw) UF3 or UF*4 can interrupt the tackle.
14:00 – 1,1,3: (Safe)
14:58 – 1,3,2: F2,4
15:22 – 2,1,3: (Safe, High) Crouch final hit, WS3
15:40 – 2,1,4: WS4
16:09 – 3,1,2: F2,4
16:33 – 3,1,4: (Safe, High) Crouch final hit, WS3
16:56 – 4,1: (Safe, High) Crouch 2nd hit, WS3
17:48 – 4,3: F2,4
18:15 – 4,4: (Safe)
18:39 – 1+2: FB2,1
19:12 – 3+4: (High then grounded) D2 or DB2,1 to check their getup.
19:40 – F2,4: (Safe)
19:58 – F3,3: 2,1
20:31 – F3,1+2 (Safe) Power Crush or Heat Burst can interrupt 2nd hit.
21:42 – F4,3: (Safe, High) Crouch 2nd hit, WS3
22:13 – F4,4,3: (Safe, High) Crouch any hit, WS3
23:11 – F4,D4: WS4
23:39 – F1+2: (Safe, High)
24:07 – DF1,4: (Safe, High) Crouch 2nd hit, WS3
24:49 – DF2: F2,4
25:05 – DF3: (Safe)
25:14 – DF3+4: (Safe)
25:28 – D1: (Safe)
25:40 – WS2,3 or WS2,1
26:25 – D3,2,1+2: (Safe) MUST hold back to block. Can interrupt the final hit.
27:43 – D3,4: 2,1. MUST hold back to block.
28:09 – D4,1,3: FB2,1
28:34 – D4,4: Crouch 2nd hit, WS3. MUST hold back to block otherwise.
29:30 – DB2,1,2: FB2,1
29:56 – DB3: WS3 or UF4
30:21 – DB3,1+2: F1+2 punishes whiffed throw. UF*4 beats both throw and low.
32:18 – DB3+4: WS1
32:52 – B1,2: F2,4
33:08 – B2,1,3: WS3 or UF4
33:47 – B3: (Safe)
33:59 – B4,2,1: (Safe, High) Crouch final hit, WS3
34:44 – B4,2,1+2: (Throw mixup) UF*4, UF3, F1+2 hard read
35:27 – B4,3: (Safe, High) Crouch 2nd hit, WS3
35:49 – B1+2: (Safe)
36:17 – B3+4: (Safe, High)
36:31 – UB2: (Safe, High)
36:47 – UB1+2: (Unblockable)
37:32 – UF1: (Safe, High)
37:51 – UF2: (Safe)
38:15 – UF3: (Safe)
38:36 – UF4: (Safe)
39:07 – UF*4 – F2,4
39:31 – FF2: F2,4
39:48 – FF2,1+2: (Throw mixup) 1+2 break. Or crouch, WS1
40:14 – FF3: (Safe, High)
40:29 – FF4: (Safe)
40:41 – FFF2: (Safe)
41:02 – FFF4: (Safe)
41:17 – QCB2: FB2,1 or F1+2
42:14 – 10 hit combo: Low parry 7th hit. Or FB2,1 final hit
43:37 – 10 hit combo 2: FB2,1 final hit
44:30 – WS1,2: (Safe, High) Crouch next hit, WS3
45:14 – WS1,3: F2,4
45:33 – WS2: F2,4
45:50 – WS3: (Safe)
46:07 – WS4: (Safe)
46:18 – WS1+2: FB2,1
46:58 – FC DF1: WS2,3 or WS2,1
47:36 – Heat FC DF1,1+2: (Throw mixup) UF*4 or UF3 or Sidestep to interrupt.
47:59 – SS2,3: (Safe, High) Crouch next hit, WS3
48:26 – SS2,1+2,4: -10 High. Crouch final hit, WS3
49:04 – SS2,1+2,1+2: (Throw mixup) 1+2 break. UF*4 hard read to interrupt.
50:03 – BT D3: WS4
50:45 – QCF1: (Safe, High)
50:58 – QCF2: FB2,1
51:20 – QCF3: WS1
51:45 – QCF4: (Safe)
52:01 – QCF3+4: F2,4
52:21 – Throws
55:22 – Ambush Tackle

Google Doc containing all this punishes, written:
https://docs.google.com/document/d/1bQM4IVLZLia70hySiF4Ig3ny7scVJhE_6xcGXdyJ130/edit?usp=sharing

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Outro music is: Standby, Zero | Mega Man X Command Mission
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