TEKKEN 8 – Lars Punish Training: Jun Kazama (Full Move List)

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Published on ● Video Link: https://www.youtube.com/watch?v=lgqy6jCTk7Q



Game:
Tekken 8 (2024)
Duration: 1:26:23
447 views
20


Exploring all of Jun’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of her attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.

Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)

TIMESTAMPS:
0:00 – Punishment Training – Basic
07:11 – 1+2: F2,4
07:34 – F2,1+2: (Safe)
08:57 – SS4: (Safe)
09:26 – U2,3: (Safe)
10:46 – B1+2,2: UF3 or B3,4
13:35 – Heat 2+3: (Safe)
17:49 – Heat, F3+4,2+3: FB2,1
19:42 – 1,1: (Safe)
19:57 – 1,2: (Safe)
20:21 – 1,2,2: (Safe, High) Crouch final hit
20:36 – 1,2,4: F2,4
21:02 – 1,3: WS4
21:46 – 2,1,4,1: (Safe) Power Crush or SSL final hit
23:54 – 2,1,4,3: (Safe, High): Crouch final hit, WS3
24:51 – 2,1,1+2: (Safe, High): Crouch final hit, WS3
25:12 – 3: F2,4
25:41 – 1+2: F2,4
26:06 – 3+4: (Safe)
26:43 – 1+4,2,4: FB2,1 or F1+2
27:04 – 1+4,2,D4: WS3
27:36 – 1+4,3,1: F2,4
27:58 – 1+4,3,4: WS2,3 or WS2,1
28:25 – F1: (Safe)
28:44 – F2: FB2,1 or F1+2
29:33 – F2,1+2: (Safe)
30:24 – F3,2: (Safe, High) Can crouch, but she’s in a stance.
30:47 – F3,4: F2,4
31:07 – F4 (Safe, High)
31:20 – F1+2: (Safe, High)
32:04 – F2+3: (Safe, High)
33:08 – DF1,1: 2,1
33:28 – DF1,2: (Safe, High) Crouch final hit, then WS3
33:55 – DF2: F2,4
34:15 – DF2,1+2: (Safe)
34:41 – DF3: (Safe)
35:00 – DF4: FB2,1
35:55 – DF1+2,1: F2,4
36:21 – DF3+4,4: WS2,3 or WS2,1
36:47 – D2: (Safe)
36:58 – D4,4: (Safe, High) Crouch, then WS3.
37:36 – D4: WS4
37:52 – D1+2 (Safe)
38:07 – D3+4: MUST crouch first hit, then WS3. MUST hold back to block both hits.
40:22 – DB1,1,1+2: FB2,1
40:52 – DB2: WS4
41:13 – DB3: WS4
41:30 – DB4,4,4: WS4 next hit. Or Low Parry / UF4 next hit.
43:08 – DB4,1+4: Crouch, then WS1 final hit. Or Low Parry next hit.
45:02 – B1: Crouch jab (FC 1)
47:15 – B2,1,1: F2,4
47:35 – B2,1,2: (Safe)
47:54 – B2,1,4: (Safe, High) Crouch final hit, WS3
48:13 – B2,2: (Safe)
48:25 – B3: B3,4
48:43 – B3,2: B3,4 but can FB2,1 if you call it out.
50:42 – B3,4: B3,4 but can FB2,1 if you call it out.
52:04 – B4,2: F2,4
52:38 – B3+4: F2,4
52:56 – B2+3: Unblockable
53:19 – U2: (Safe, High)
53:31 – U4: (Safe)
53:55 – UF1: FB2,1
55:10 – UF2: (Safe)
55:24 – UF3: (Safe)
55:37 – UF4,3: F2,4
56:21 – UF3+4: (Safe)
56:33 – FF2,2: F2,4
56:59 – FF2,3: (Safe, High) Crouch final hit, WS3
57:24 – FF3,3+4: (Safe) Armor next hit is possible.
58:00 – FF1+2: (Safe)
58:12 – FFF3: (Safe)
58:34 – WS1,1,1: F2,4 or crouch 2nd hit then WS3
59:45 – WS1,1,2: (Safe) Crouch 2nd hit then WS3
1:00:19 – WS1,1,4: (Safe, High) Crouch any hit, WS3
1:01:15 – WS1,4,2: WS1
1:02:05 – WS1,4,1+2: FB2,1 or F1+2
1:03:24 – WS2,1: F2,4
1:03:47 – WS3: F2,4
1:04:19 – WS4: F2,4
1:04:59 – WS1+2: (Safe)
1:05:10 – WS3+4: UF3 or B3,4. FB2,1 at close range
1:06:49 – FC 3+4,3: (Safe) Sidestep F1+2 the next hit
1:07:22 – FC DF1: FB2,1
1:08:01 – FC DF2: WS4
1:08:44 – FC DF3: WS1
1:09:29 – 10 hit combo: Low parry 3rd hit. Crouch, WS3 or UF4 8th hit.
1:10:40 – SS2: (Safe)
1:10:54 – SS4: (Safe)
1:11:04 – SS1+2: (Safe)
1:11:29 – U2,1,1: (Safe, High) Crouch final hit, WS3
1:12:00 – U2,1,2: F2,4
1:12:52 – U2,2: F2,4
1:13:35 – U2,3: (Safe)
1:14:22 – U2,4,1: Crouch 2nd hit, UF4 or WS3
1:15:06 – U2,1+2: F2,4
1:15:32 – U2,F1+2: (Safe)
1:16:10 – F3+4,1: WS2,3 or WS2,1
1:16:36 – F3+4,2: F2,4
1:17:14 – F3+4,2: (Safe)
1:17:53 – F3+4,4: (Safe, High)
1:18:15 – B1+2: (Safe)
1:18:28 – B1+2,2: UF3 or B3,4
1:19:33 – B1+2,1+2: (Safe, High)
1:19:57 – Throws
1:22:45 – Attack Reversals (Parries)

Google Doc containing all the punishes, written:
https://docs.google.com/document/d/1zvWYCf7YONuzXGiDgI2jd8M45ExVq-_Op6dh5JpHWyE/edit?usp=sharing

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Outro music is: Standby, Zero | Mega Man X Command Mission
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