Tempest | 1981 | Arcade Experience | Cabinet Simulation
This is my attempt to recreate the experience of playing the game Tempest the way it was released, in an arcade cabinet with very beautiful art and the game being displayed on a vector monitor.
ABOUT THIS GAME
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. Tempest was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty.
ABOUT VECTOR MONITORS
In a vector display, the image is composed of drawn lines rather than a grid of glowing pixels as in raster graphics. For this reason it is impossible to accurately present what a monitor of this type is like in real life, so my attempt was to simulate a recording of this type of monitor, where trails of bright lights remain on the screen for a while before disappearing, and glows are presented where there is a large concentration of light.
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