Terraria 1.4 Exploring The Drunk World Seed

Terraria 1.4 Exploring The Drunk World Seed

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Published on ● Video Link: https://www.youtube.com/watch?v=M_MgRU_PD_Y



Terraria
Game:
Terraria (2011)
Duration: 32:01
17,586 views
252


From Terraria Gamepedia:

Seeds: 05162020 or 5162020
This seed references the date of 1.4's official release, 5/16/2020, and generates a strange world referred to in the source code as drunkWorldGen. It has therefore come to be referred to by the Terraria community as "Drunk World."

The Party Girl replaces the Guide upon entering the world for the first time.
Visiting this world once permanently unlocks a "Music" option in the Party Girl's menu, to toggle the game's default soundtrack for the Terraria: Otherworld soundtrack. Once unlocked, the option carries to all players and all worlds. Every song in Terraria's soundtrack is replaced with an Otherworld equivalent. In multiplayer, only players who unlocked the "Music" option themselves will hear the change.
Both ore variants for each tier generate, instead of just one. This applies to Hardmode ores as well: It requires destroying six Demon or Crimson Altars for all ores instead of three. Destroying the first three Altars will generate Hardmode ores as normal, and destroying the next three Altars will generate the other variants. Destroying more Altars will repeat the cycle, generating more veins of those ores.
Living Mahogany Trees can generate anywhere underground, not just in the Jungle.
Moon Lord Legs and Red Potion items can generate in Chests with 1/15 (6.67%) and 1/30 (3.33%) chance to appear, respectively.
Marble and Granite caves swap their structures and tiles.
The Underground Desert can generate on either side of the world, making it possible for the Underground Desert, Snow, and Jungle biomes to all be on the same half of the map.
The Jungle Temple is painted green and is much larger than normal, and Wooden Spikes generate extruding by 2 tiles instead of 1.
Bee Hives are larger, with elevated spawn rates that match Blood Moons, and contain multiple Larvae.
The Underworld's horizontal layout is inverted, with the middle third as a continuous lava lake and the two thirds at the edges containing Ruined Houses.
Both Oceans always generate with an "ocean cave," which normally has just a 1/4 chance.
Gem trees and Underground Rich Mahogany trees are much more common.
Glowing Moss biomes now have a chance to generate below the spawn area in the Cavern layer.
Scaled-up enemies are slightly larger and scaled-down enemies are slightly smaller (eg. Little Eater and Big Eater).
Surface
The surface layer is slightly thicker, with the underground starting slightly lower than normal, relative to map height.
Living Trees generate much more frequently, and may be clustered and interconnected underground.
Chance for Vanity trees to replace a forest tree during world generation increased from 5% to 15%.
Desert has a much higher chance of generating with a Pyramid.
Cactus placed during world generation have a chance to be larger than usual.
Floating islands are now either deserts with sand instead of dirt and/or snow biomes with snow instead of dirt, with a corresponding Water Fountain.
The Jungle generates without a tunnel to the surface, unlike normal worlds would.
Jungle and Snow biomes generate on the same side opposite of the Dungeon.
Giant pillars of Ash Blocks block off the world evils on both sides of the world. (Found on a Small World)Verify
World Evils
Both World evils generate, each on opposite sides of the world.
Both the Corruption and Crimson Biome Chests are present in the Dungeon.
Shadow Orbs and Crimson Hearts share a single counter. Only the first of either will be a guaranteed firearm, and every 3rd total will spawn its boss.
Each dawn, the main world evil switches, which affects which items NPCs sell during Blood Moons and Eclipses, and which player-made evil Mimic will spawn.
Both Demon Altars and Crimson Altars appear in their respective chasms. However, only one type of altar will generate in the world outside of their chasms, regardless of the biome where they appear.
When the world transitions to Hardmode, only one evil is chosen to be opposed to the Hallow.
Dungeon
The surface entrance to the Dungeon is completely removed. The Dungeon instead generates underneath a "dead" Living Tree, with leaves painted brown to differentiate it from other Living Trees.
The Old Man is placed in a pre-generated house underground, making it harder to fight Skeletron.
The Dungeon itself is painted red, yellow, blue, purple, or brown.
Contains Chippy's Couch.




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Terraria Statistics For OVA Let's Play

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