Terraria Calamity Rogue Revengeance pt 44 Dark Gods Sheath

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Published on ● Video Link: https://www.youtube.com/watch?v=X2MURYTAnLM



Terraria
Game:
Terraria (2011)
Duration: 15:41
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description of Dark Gods Sheath and Rogue Class from Calamity Mod Fandom Wiki:
The Dark God’s Sheath is a craftable Hardmode rogue accessory. When equipped:

The player’s rogue stealth cap is increased by 20.
The player receives an increase to rogue stealth regeneration rate while moving and not attacking.
All stealth strikes only require half of the player's maximum stealth to perform, only consume half of the player’s maximum stealth once performed, and are guaranteed to critically strike.
The player's rogue damage and critical strike chance are increased by 6% each.
Crafting


The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.

The Rogue class is largely developed, with content spread throughout the game. This includes 159 weapons, 32 accessories, 5 new full armor sets, 13 armor helmets, and 2 modified vanilla armor sets, and new modifiers.

Mechanics
Rogue Damage
The Rogue's throwing weapons hit with a specific damage type called rogue damage. Accessories and armor can be used to augment rogue damage output, and generic 'damage' buffs still increase a Rogue's damage.

Proficiency
Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped.

Stealth
The Stealth Meter
Rogue Stealth Meter.gif
Full stealth sound
Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.

Description of Revengeance Mode from Calamity Mod Fandom Wiki:
"Do you enjoy going through hell?"

Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. It is activated by using the Revengeance item, which is added to a newly spawned player's inventory in an Expert Mode world. The item can also be crafted at any Altar and does not have any ingredients. Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." The transition to Revengeance Mode is reversible by using the Revengeance item again. It is further succeeded in difficulty by Death Mode.

While active, the Revengeance Mode icon will be shown on the top of the Difficulty Indicator.

General Changes
Adds two new mechanics into the game, Rage Meter and Adrenaline Meter.
These mechanics can be toggled through the Configuration options.
All enemies drop 50% more money.
Enemy spawn rates are boosted by 15%.
Before any boss is defeated, players will take 20% less damage.
Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP.
Immunity frames are capped at 2 seconds.
Allows usage of the Defiled Rune and Death.
Asphalt Blocks and Frozen Slime Blocks granted top speed and player acceleration is reduced by 33%.
Titanium armor's Shadow Dodge set bonus lasts 6 seconds instead of 30.
If Cursed Inferno is inflicted on the player, the player takes 20% more damage.
The price of the Nurse's healing scales throughout progression and is multiplied by five while any boss is alive.
Enemy AI Changes
Many vanilla enemies are made immune to certain forms of lifesteal.
Mimics, Present Mimics, Reapers, Sand Elementals, and Wraiths are immune to knockback.
In Hardmode, projectiles fired by Goblin Sorcerers, Goblin Summoners, Shadowflame Apparations, and Tim inflict Shadowflame.
Ice Golems move and shoot faster as they lose health.
Crimson Axes, Cursed Hammers, and Enchanted Swords attack the player without interruption, even when hit, when their HP is below 50%.


#calamity #rogue #revengeance




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