Test Bench: Dolphin Emulator (Part 2) - 2015-01-28
Intro music is extremely low, I'm a dummy, do not adjust your volume. When I re-rendered the video to remove Epic Mickey's game audio, I added in background music and dropped the level of that audio down so it wasn't too loud... forgetting that it was on the same channel as the intro/exit music.
Music replacing the Epic Mickey game audio is Adam Warrock: The Kid EP, you can get the album here: http://www.adamwarrock.com/bastion/Adam_WarRock_-_The_Kid_EP_inspired_by_Bastion.html
You can get the Dolphin emulator here: http://dolphin-emu.org/
Games in this video:
0:00:17 - Metroid Prime - Re-checking the lock-up point from the previous test
0:18:10 - The Legend of Zelda - Twilight Princess
0:27:40 - Super Smash Bros. Brawl
0:41:15 - Mario Kart Wii
0:47:48 - Disney's Epic Mickey
1:03:18 - SSX Blur
1:19:10 - TL;DR Wrap-up
I've been thinking about some Let's Play ideas, and some of them involve Wii games. Now, I could simply just play them on the Wii U and record through the Elgato like I've been doing for Hyrule Warriors, but I'm disappointed that Nintendo didn't take the opportunity to have the Wii U not just upscale the 480p Wii games, but rather natively render them at 1080p.
So I wanted to see what the state of Wii emulation is like. Honestly? I'm damned impressed. There are glitches, and crashes, but man... when everything comes together, it's a beautiful sight to behold.
All my Wii games, including the ones featured here, were ripped from their original retail discs with a softmodded Wii.
PC specs:
Intel Haswell i7 4770 3.4GHz w/ 16GB DDR3
Gigabyte GA-Z87-HD3
EVGA GTX 670 2GB
256GB SSD + lots of spinning platters for storage
Headset/Mic:
Steelseries Siberia V2 USB
Sometimes I use a Rock Band USB mic, but mostly just the headset mic.
Video/Audio recording:
Open Broadcaster Software
Nvidia ShadowPlay
Elgato GameCapture HD
Audacity
Mumble
TeamSpeak
Video editing:
Lightworks
Blender
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