Test Bench: Dolphin Emulator vs. Wii U Graphics Comparison (Part 3) - 2015-01-31
Update for those with annotations turned off: The framerate fluctuations in Metroid Prime during the intro, I did some tests locking Dolphin to 30fps, but that made the game run half-speed. But I did find that bumping frame skipping from 0 to 2 there is almost no drop in framerate. Of course the only problem with that is that it's now actually skipping frames, which while it may keep the fluctuations out during game play, it might not work so well for recording. Actually I'm not at all sure why that particular section is so heavy, because if I turn the frame limit to off, instead of auto, the game jacks up to 120fps... except for that one spot where it drops down to 30. Of course that also makes it run in double-speed so, you know... not ideal.
You can get the Dolphin emulator here: http://dolphin-emu.org/
Games in this video:
0:01:31 - Metroid Prime
0:07:25 - The Legend of Zelda - Twilight Princess
0:13:51 - The Legend of Zelda - Skyward Sword
I can't believe I didn't think to do this from the very beginning, but them's the breaks.
All my Wii games, including the ones featured here, were ripped from their original retail discs with a softmodded Wii.
PC specs:
Intel Haswell i7 4770 3.4GHz w/ 16GB DDR3
Gigabyte GA-Z87-HD3
EVGA GTX 670 2GB
256GB SSD + lots of spinning platters for storage
Headset/Mic:
Steelseries Siberia V2 USB
Sometimes I use a Rock Band USB mic, but mostly just the headset mic.
Video/Audio recording:
Open Broadcaster Software
Nvidia ShadowPlay
Elgato GameCapture HD
Audacity
Mumble
TeamSpeak
Video editing:
Lightworks
Blender
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